Archive for June, 2008

Social Teaching Project: Group Meeting 3

Sunday, June 29th, 2008

For our third group meeting, we met up in Second Life and sat around a camp fire to discuss and draft our project plan. We used the project plan format suggestions in the VLE Wiki as a guideline.

Notes from group meeting on the Project Plan Format:

*a) what is the “problem” / issue your project is addressing? Provide some background about the target population (socioeconomic conditions, language, ethnicity, race, gender, sexuality, educational level, intergenerational relations, regional-neighborhood conditions, cultural norms, etc) and the problem(s) attitudes, beliefs and/or behaviors your project will attempt to change.*

-(objective) Our group project will be to collaborate with Latino Youth in Action in supplementing classroom learning modules with online and social media tools, that they can use both in-class and outside of class as well as provide suggestions for how to integrate classroom learning modules into a fully online curriculum in the future

-(target population) to be culled from LYIA/HAF literature, but it might be good to mention specifically the peer educators in the program who will be responsible for teaching others the tech skills, building on the plans/suggestions we provide for them (their own ideas on how to implement online/social media), as well as implementing them into the curriculum

*b) what are the barriers to attitude, belief and/or behavior change?*

+lack of resources (web cams) and access to computers/internet/equipment/audio recording equipment, etc. (very important, may want to ask Jason specifically what he suggests in terms of this challenge?)

+working from the older curriculum (not too important, but should be mentioned)

+designing effective and engaging instruction manuals for learning how to use social media tools (not to overwhelm them, to make learning these tech skills “fun” and engaging, etc. )

+technical skill level of youths

+making online learning modules and social media engaging for youths (how to make them truly interested and/or committed to using these tools?)

+creating/making online tools foster the type of ‘intimacy’ that in-classroom activities provide

*c) what is your intervention “selling” or “teaching”? that is, what alternatives is it promoting? what rewards does it promise?*

- (selling/teaching) the curriculum already provided by LYIA, as well as computer/equipments skills and online/social media tools and skills

-(rewards) wider reach in terms of collaboration, distribution, access to learning materials etc.

*d) how can you measure its effectiveness (what has been learned/what has been effected?)*

Our group will solicit feedback from LYIA youth before finalizing all learning module materials, as well as a “feedback session” after the in-class training session

*e) /how/ will the particular platform you have chosen (i.e, virtual world, Facebook, etc.) enhance the intervention/the learner’s experience? what qualities of social media you are using are particularly useful for attaining your goal of connecting with your target population?*

-Allows people to participate in the community without necessarily having to reveal their identities if they are afraid of that – they can test the waters with an avatar – helps to overcome a barrier of entry such as stigma, fear of revealing one’s orientation, etc.

-Also, gives tools for self – expression with wider distribution, not dependent on physical proximity or time-dependent

Group 2 Project Format and Elements Outline:

1. Instruction Manual (print and web version)

2. Individual curriculum session plans (divided between the 3 of us) where we provide:

a) ways/suggestions to implement online and social media tools in classroom learning modules (how they can use the tools in class) – these should be very specific to the elements of each particular session/lesson

b) ways/suggestions to supplement modules outside of class i.e. for “absentees” (a way for those who miss meetings to catch up, for those who need further review outside of class, and also, a way for them to engage in other resources outside of class) using online and social media tools

c) ways/suggestions to integrate the sessions into a fully online curriculum/version in the future

3. In-person training session, using the instruction manual for teaching the senior peers tech skills (which they can then teach to other peers)

4. Collaborate with other groups working with HAF

5. Elicit feedback from Jason/LYIA members on the Design, Suggestions, and Implementation of the session/lesson plans and instruction manual, before finalizing them

6. Upload materials to a place online somewhere, either on our blog or on the website that the other HAF group is working on (so that there is both an online and print version of our curriculum modules)

Originally from http://socialteaching.wordpress.com/2008/06/29/group-meeting-3/

Reading Response to: “A Self-fashioned Gallery of Aesthetic Practice” posted by J Braudaway

Sunday, June 29th, 2008

We need to find creative ways not just to represent others in our research but also to help these individuals to describe their own experiences. The challenge is to go beyond creating insightful texts about the human condition to moving ourselves and others to action, with the effect of improving lives.

Creativity in Research Methodology and Representation

In “A Self-fashioned Gallery of Aesthetic Practice,” Carol A. Mullen gives an overview of qualitative approaches to arts-based inquiry and educational research, where research findings offer a “critique of socioeducational issues through artistic production.” Arts-based research allows for experimentation (in research methods, data collection and representation, pedagogy, etc.) and engaged participation (between researcher, subject, and audience, blurring the “roles” of each). Creative forms of research representation such as stories and performance (ethnotheatre) can provoke political agency/social transformation by fully engaging participants – putting bodies in motion, “eliciting response” and “demanding attention.”

Armchair Philosopher Vs. Action Practitioner

Arts-based inquiry is concerned with practice, mobilizing audiences to action and new ways of seeing where “the researcher is concerned with issues of community, participation, and positionality (one’s own social location and values).” Action is purposefully a conscious part of the research, and findings should “display the reality-altering impact of the inquiry process.” This emphasis on practice is in line with the educational objectives and methods of LYIA, which employs youths to be peer educators and social marketers, thereby giving them a performative, lead role in the educational process.

Narrative and Performativity

The incorporation of narrative and performance in both methodology and research representation is I think especially pertinent to the objectives of our group project. The classroom learning modules developed by LYIA incorporate many learning activities that involve individual self-expression, sharing of experiences, physical movement (such as trust-building exercises), and role-playing. These types of activities help foster an atmosphere of trust and community, conducive to learning reception, self-expression, and active participation, in addition to motivating peers to extend this knowledge and community outside of the classroom (outreach and activism). They allow youths to become active participants in their own learning processes by becoming critical evaluators of their own experiences and activists with an agenda that is close to their hearts and of which they can greatly contribute, rather than spectators of a lesson plan or text (here, a dimension of feeling is added to thinking, and the personal becomes political). As Mullen points out, performance creates an especially conducive space for inquiry, learning, and expression, where the participant feels an embodied sense of connection to the “open script” being performed; she or he also plays an integral role in the dialogue and interpretation of the given text. Preserving these creative, engaging, and participatory elements of the learning process (indeed this performative ethos) as the classroom curriculum is transformed into an online version, is therefore critical.

Originally from http://socialteaching.wordpress.com/2008/06/29/response-to-%e2%80%9ca-self-fashioned-gallery-of-aesthetic-practice%e2%80%9d/

My first VLE

Sunday, June 29th, 2008

I work for a huge global company, Siemens. My first VLE was there web-based training system. We are required to do classes in “legal compliance” and “financial risk assessment” and other complete snoozers. In addition to the horrible subject matter, the training was just like PowerPoint slides with a narrator reading aloud what is on the slides. The only interactivity is clicking to go to the next slide. I hate to think how much money they invested in this horrible training.

Then came Blackboard with which we are all familiar. So I won’t blab about that. However, my next VLE was taking classes Second Life. I LOVE IT! Last year I spent the whole summer giving myself a Second Life education – I learned to build & script. I also took a class in role-playing and other SL “social’ skills. I’m now what is called “a class junkie” in SL.

I like learning in SL so much that last January between semesters, I completed “teacher training” so I can start  teaching classes myself. I still have to complete my “practice” teaching with a mentor but i’ve already been offered a job teaching for them. Woohoo!

There are many interesting things happening in education in SL. There are some great mashups happening. One that I found very interesting that i want to explore more is Sloodle.  Also, the list of universities offering classes in SL is growing exponentially which really excites me. I can see myself spending my days teaching in SL instead of sitting in a cubicle working for The Man.

SL Presence Project Plan (Working Document)

Saturday, June 28th, 2008

I. Proposal
To establish a Second Life presence for the nonprofit, Globalhood, via a launch party. The launch will employ social marketing strategies to raise awareness and fundraise for the organization.
1. Use SL virtual reality space to promote Globalhood outreach programs and inform the at-large community of projects completion. In addition it will be a platform to disseminate information to other non-profit communities and create a community of collaboration with the non-profit community in the United States and around the world.
2. Investigate the potential for delivering a virtual Globalhood program in the future.

II. Our Partners
The Platforms:
Second Life – Second Life is a 3D online virtual world where users can socialize, collaborate, connect and create using text and voice chat. Users connect via high-speed internet connection and communicate using Chat or Instant Messages, and more recently live voice. With stream-lined video and audio, it’s possible to watch a movie, hear a live performer, present a slide show or deliver training complete with virtual whiteboards, all from your computer. The actor Bruce Willis recently gave an Interview in Second Life.
Nonprofit Commons – The Nonprofit Commons project, run by volunteers under the management of the San Francisco-based nonprofit, TechSoup, is a virtual community of practice for nonprofits to explore the opportunities and benefits of Second Life.
The Nonprofits:
Globalhood - low-income Brooklyn youth organization transforming themselves and their community through travel to a rural village in the Dominican Republic and social enterpreneurship ventures.
Tech Soup - TechSoup is a US based software vendor that provides reduced-cost software to non-profit organizations. TechSoup is currently piloting the “NonProfit Commons Centre” in Second Life virtual world. Their intent is to provide space for an on-line non-profit community for collaboration, promotion and education, and with 36 spaces almost filled, there will soon be a waiting list.

III. Why Second Life?
With over seven million users (June 2007) from all over the world there is potential for global communication and collaboration with other non-profits and an opportunity for Globalhood to explore the possibilities of providing an alternative training service and reach out to potential clients and donors. SL popularity is growing quickly and commerce, education sectors and entertainment corporations see the opportunity in a new way to reach customers via virtual reality.
What we can offer:
1. Launch party
-Generate buzz/awareness in-world
-Fundraiser: can raise real dollars for the organization
2. In-world social marketing and advertising campaign featuring:
-Billboards
-Video media
-Press kits
3. In-world “office space” to maintain a presence within the SL nonprofit community
Obstacles:
1. Nonprofit’s access to Second Life technologies
-Requires High Speed internet connection, unknown impact to network if more than one user signed on
-Desktop hardware: SL client requires high-grade video card therefore computers may require upgrading
-Reputation: Misconceptions about Second Life and the capabilities of virtual communities
- Seen as playing an on-line game
- There is a seedy side which Globalhood should not be associated with such as on-line sex and prostitution, “Age-Play” role playing (sex with user who looks like a minor) and gambling
-Commitment: Globalhood (and/or The New School) must commit to two hours per week of SL land maintenance, and two hours per month of volunteering, as stipulated by Nonprofit Commons land agreement
-Security: Chat and IM sessions broadcast over internet in unsecured mode, possible client compromise issues (none reported)
-Cost: (Ongoing) Fee for office and training space if the NonProfit Commons project is not successful (user access is free) is approximately:
-$100 – $300 US one time fee for acquiring space
-$25 – $50 US per month for space monthly fee
-$60 US per year for a user account, required to own the space

IV: Plan and Timeline
Project Manager and Blog Administrator: Alison Quigley
Second Life/Nonprofit Commons Liaison: Juan Rubio
Globalhood Liaison: Juan Rubio
ROLES: 1 = Globalhood Tech Support, 2 = Project Manager, 3 = Pilot Team (transition to ops)
TASKS:
1. Determine desktop upgrades (Role 1)
2. Create a virtual office (Roles 1, 2, 3)
3. Train two staff on how to maintain the office information (update photos etc.) (Role 1, 3)
4. Monitor network performance (Role 1)
5. Monitor SL traffic at the Globalhood site (TBD – Provider)
6. Involve Globalhood staff for their opinion on the potential for advancing to offering client services (Roles 1, 2)
WEEK 3: Submit New Tenant Questionnaire (see attached) to Nonprofit Commons
WEEK 4: create a space / scripting for land
WEEKS 5-6: social marketing campaign to generate buzz for impending launch
WEEKS 7-8: Launch party, date TBD

Originally from http://vlegroup9.wordpress.com/2008/06/28/project-plan-working-document/

SL Presence Project: Update

Friday, June 27th, 2008

Our group met in-Nonprofit Commons weekly meetingworld on Wednesday.  We discussed this week’s plan of action before our next scheduled meeting, to take place in-world on Saturday afternoon. Then, we will put together our project plan and New Tenant Questionnaire, so that we can formally apply for “office space” in SL.  (We will be coordinating a fundraiser to launch the NP’s SL presence.)

Juan attended the Nonprofit Commons meeting this morning (see image) and met and also met f2f with Globalhood earlier in the week.  We decided to partner with this NP instead of the HAF, because they seemed more interested in utilizing the SL platform to create a sustainable presence in-world to showcase their achievements and projects.

We also spoke with Lara Michaud from another project group dealing with the Facebook application, discussing potential collaboration between the two platforms.

Originally from http://vlegroup9.wordpress.com/2008/06/27/update/

Dazed and confused

Tuesday, June 24th, 2008

Is this where I’m supposed to spout off about our readings?  I haven’t seen any other discussions on this blog so I’m wondering if I’m looking in the wrong place. :)

Introductions

Monday, June 9th, 2008

Hi, all! Welcome to the blog for the Virtual Learning Environments class in the graduate media studies department at the New School. We will examine a variety of VLEs, ranging from text-based fora to 3D immersive worlds, and will focus on optimizing virtual environments for learning experiences.

I’m very excited to be teaching this class! Let’s begin by introducing ourselves…let the networking begin… ~Josephine