To be present or not…
29 June 2010After reading Presence, Interaction And Data Space by Mike Leggett, I began to think about what presence meant. I am quite ambivalent when it comes to the definition of presence.
However, I came across a paper on the internet written by Rita and Ijsselsteijn called Being there: The experience of presence in mediated environments. The writers mention Lombard and Ditton for their categorization of presence into three distinct elements:
- Physical Presence: idea of being physically present in a mediated space.
- Social Presence: idea that refers to the sensation of being together with a virtual or remotely located communication partner(page 5).
- Co-presence: In the middle of physical presence and social presence. Sense of people gathering in a communal space with physical and social characteristics.
You will find in this paper, ( http://www.neurovr.org/emerging/book4/4_01RIVA.PDF) on page 6 , a figure illustrating the liaison between these three concepts as well as the corresponding media that fall into the different categories.


I could not agree more with the SVE’s incorporation into the co-presence category. Video – Gamers, playing on common virtual platforms as well as First Person Shooter (FPS) games, are involved in a combative platform in which each avatar plays a significant role. These games are played online with multiple video gamers who prefer to use the voice channel to communicate. They are socially present through their voice chat but they are also physically present through their avatars on their virtual platform.