Social Games
Monday, August 2nd, 2010The three games I decided to play with were Ayiti: the Cost of Life, Hurricane Katrina and Oiligrachy. Also, I watched the Second Life (SL) video on child sex trafficking on Global Kids’s (GK) website http://www.olpglobalkids.org/virtual_worlds/. I found all of the games to be socially relevant in one way or another for the child or adult that decided to play them. I also found the games gave the gamer a nice spinet of the social, economic, and political implications of poverty, natural disasters, greed, etc. through play.
For example, I found the Ayiti: Cost of Life game to be extremely difficult to win as so many factors were stacked up against the Haitian family such as health, work, proper schooling, money, and last but not least, happiness, which the player truly had to learn how to ration so that the family could survive from one season to another. I feel that this type of social game teaches gamers, (child and adult alike) just how hard it is to live in a developing country and how hard one has to balance the health, work, school, money, and happiness factors in their life as well as their family’s life to sustain a somewhat decent quality of life.
Another social game that teaches (children and adults alike) social and political lessons through play is the Hurricane Katrina game. In this game the player steps up in the face of natural disaster to help their fellow man through an avatar called Vivica, a young girl who is a resident of New Orleans during Hurricane Katrina. Through Vivica, the gamer gets a snippet of what life was like before and after Hurricane Katrina, (i.e. friends and family members separated from one another, debris flying everywhere, people stuck in their homes without electricity, running water or food). Instead of lying still while all of this is happening, Vivica goes from neighborhood to neighborhood helping out the citizens of New Orleans by delivering food and water, all the while she is looking for her mother. In a sense, a game like Hurricane Katrina empowers the child playing it by showing them that in the face of disaster, human beings can and should take care of one another.
The game Hurricane Katrina also had a not so subtle political message that unfortunately, a lot of times politics gets in the way of the right thing to do as a human being. An example of this was the newspaper headline that Vivica saw about how Cuba offered to send thousands of Doctors to New Orleans after Katrina but that the state department refused their offer because of the U.S.’s cold relations with Cuba ever since the Cuban Missile Crisis. Also later on in the game a citizen of New Orleans refers to the same headline (when he talks to Vivica) and says that he can’t believe that the State Department refused free Doctors to come and help citizens that so richly needed them.
Oiligrachy was a social game that gave the player the tools to essentially become an oil tycoon. More specifically, in the game’s description the caption says, “Now you can be the protagonist of the petroleum era: explore and drill around the world, corrupt politicians, stop alternative energies and increase the oil addiction. Be sure to have fun before the resources begin to deplete.” I found this game to be dark yet comical in nature as the gamer is put in the shoes of an oil tycoon which has their oil company survey and drill land for oil, (beginning just after WWII) while learning how to create an oil addicted nation, (i.e. lining the pockets of pro oil company congress people and congress people that are on the fence about being pro oil while at the same time lobbying Congress to support pro oil addition bills).
I feel that these social games truly allow gamers to be able to identify with (or in the case of Oligarchy, unidentify with) the social, economic, and political message they try to convey, whether it be positive in a social game like Hurricane Katrina or negative in a social game like Oiligrachy. Thus, I happen to agree with the comment that Josephine made in the SL post, “…playfulness is key in questioning and exploring cultural identity… (and that) this sort of virtual exploration transfers to real-world affect.”
Lastly, I felt that the SL video on child sex trafficking on GK’s website was really well done as it gave the viewer a moral and political overview of how that horrific crime happens to children and how law enforcement has to fight these atrocious crimes with one hand tied behind their backs. That video was especially near and dear to me as my cousin is the Superintendent of the Tel Aviv Police Department and operates a unit that attempts to put these awful people in jail and he told me that unfortunately, just like in the video, charges brought out against sex traffickers don’t always stick.

