Archive for the 'FractorMeta_09' Category

Final Blog Entry: Group 2 (Metaplace/Fractor)

Wednesday, July 29th, 2009

Our objective for this assignment was to to create a richer learning experience for high school students by combining entertainment, games, virtuality and education on an easily accessible browser-based platform. Ultimately, we developed Fractor World to be a collaborative learning hub on the Metaplace platform that exposes students age 13+ to social, political and economic issues and encourages action on their behalf through a confluence of Fractor newsfeeds, games, videos and other multimedia.

As a brief overview of our project, Fractor World is designed for use by high school teachers and their students. Games embedded within the Fractor World learning environment are suitable for age 11+, while the Metaplace platform is navigable for age 13+. Overall, the Fractor World community is a “gamelike” environment that allows educators to aggregate appropriate topics and activist opportunities for students age 11+.

While the site is game-oriented, it is carefully structured and organized based on the topics and activist opportunities Fractor hopes to advertise and encourage. Primary emphasis is placed on learning from playing, and supplemental information is available on both The Playground and The library in the forms of RSS feeds, instructional videos, relevant websites, and articles of interest. As a functional platform, one of our main goals for Fractor World was to create a sense of community and interactivity within Fractor. Interactivity is present through the nature of the 3-D virtual worlds and chat settings, and through the game-like nature of such environments (chat, avatar, world-building, games). Additionally, Fractor World features a rich sampling of RSS feeds, videos, images, and web links, which all make integrating Fractor World into classrooms simple and effective; it’s easily adaptable for the needs of the students and educators, and makes learning more fun and dynamic than only following lesson plans by the textbook.

Fractor World Playground

By design, Fractor World is more interactive than Moodle and Blackboard, although it is a somewhat unconventional LMS platform. For some educators chiefly concerned about storage capacity, Fractor World may be used as a supplementary learning tool and one that is easily embeddable on a class blog or within other LMS platforms like Moodle. See: http://news.cnet.com/8301-17939_109-10275758-2.html. For educators who wish to use Fractor World as a primary LMS, surveys, quizzes, and lesson plans may be easily incorporated throughout the platform. Additionally, depending on the educator’s abilities, new worlds can represent new lesson plans allowing for easy chronological transition through course curriculum.

As primary administrator of Metaplace/Fractor, educators have the option to tailor RSS feeds, videos, and games for their particular curriculum. Additionally, educators have the authority to serve as content managers, space-designers, and overall administrators of site, bringing creativity into education and tailoring lesson plans as necessary. To facilitate educator’s module building, Fractor should distribute a complete functionality – topic, links, RSS Feeds, and games list – so educators can maximize Fractor World’s potential. Overall, Fractor should consider Fractor World a central hub through which it can partner with teachers and schools to increase awareness, organize fund raisers, and create community outreach programs. Fractor specific newsfeeds, “action” feeds, and games can be used by teachers to promote social action and build enthusiasm for the issues that Fractor identifies as critical problems in need of attention.

Fractor World Library

While we hope that our presentation reflected a relatively polished product, we encountered a number of social/collaborative and technical challenges developing Fractor World. In terms of our social/collaborative challenges, one big factor was geographical separation and time differences. To build a successful project, we all needed to organize and keep each other up to date on goals despite significant time differences. Furthermore, coming to a consensus about project goals and methods proved to be difficult, but ultimately beneficial. Individual ideas, while duly recognized, had to be set aside to allow for a mutually agreed-upon consensus about the overall direction of the project. Also, ensuring all edits and additions to the site remained fluid and consistent with the work of the rest of the group was a priority as we needed the end result to be as cohesive as possible. As such, organizing all of our efforts to create a specific “look” and “feel” for the site, and assigning roles and responsibilities to each member to ensure that every topic was sufficiently covered and no gaps were left in our work were top priorities.

We also had a number of technical challenges as our group members have varying technical training and experience with computers/programming/internet navigation. What’s more, Metaplace itself is a relatively new platform and we experienced a few major issues. One was when Metaplace lost our site for over a day and we had to rebuild everything we had created. Smaller, but equally substancial challenges we faced were: access to well-made, good looking objects that suited our needs, functionality issues when assigning behaviors to objects (Youtube videos didn’t always work, and some external links would cause Metaplace to freeze), and site consistency when inserting objects and organizing our World (objects didn’t always stay where they were supposed to, and landscaping and other terrain building functions were unreliable and hard to work with). Over all the biggest challenge was that we had very specific ideas and goals for the project which needed to be adjusted because team members lacked the technical understanding to accomplish them. In many instances, Metaplace lacked the functionality to allow us to realize many of our ideas, and especially so in relation to game-creation.

Moving forward, we envision many important applications for Fractor World for teachers, students, and the general population. While Fractor World is currently somewhat limited by the ongoing development of its Metaplace platform, we believe Fractor World might be considered for the following uses:

Games: “The Activist”, “The Paper Boy”

Mobile: Josephine’s suggestion of mobile apps/collaborative play on mobile devices.

Geotagging: The user’s ability to click an area in the world and see what non-profit groups exist in that specific region.

For a better view of our project and to see some relevant screenshots, supplemental videos, and game descriptions, please visit: http://docs.google.com/Presentation?docid=0AZ_UMkdL1leRZGdwcXNxN21fNzAyZGI0bTNoZg&hl=en&invite=CLzmqtUE

Critical Foundations for Fractoplace

The response process models the responsiveness, cooperation, and content-relevant communication between the learner and the group. (Chang/Lim) 9The base of our project was created out of the ideas of shared creation and information transfer. Both Fractor and Metaplace are based on the idea of sharing information and relevant action and therefore support a “game” model that allows for exploration, cooperation and communication.

Much social organization no longer fits a group-centric model of society. Work, community, and domesticity have moved from hierarchically arranged, densely knit, bounded groups to social networks. (Hunsinger) Internet communications have given rise to a new tribalization of society, based on interests and on individual concerns, but because humanity is social by nature, individuals gravitate towards others with similar interests in lieu of space and family.

Research has shown that computer-mediated communication supports a range of instrumental, informational, social, and emotional exchanges in work and leisure contexts (e.g., Baym, 1995; 1997; Rice et aI., 1998; Wellman & Gulia, 1999; Quan-Haase & Wellman, 2004; 2005). There is little need to argue that the Internet is both a colossal waster of time and the biggest resource for information ever conceived by mankind. Fractorplace echoes the world of the internet—a user can walk around, see some sights, have a conversation, take in the news, etc. It allows for exploration, gathering of information and a platform to share it. True feedback loops may occur here. …A more complex form of play; the game which is constructed not upon the premise “This is play” but rather around the question “Is this play?” And this type of interaction also has it’s ritual forms… (Bateson)Fractorplace blurs the idea that research and exploration are boring, partially just through the medium, but also through the ways in which students can explore in the world. For example, they can learn about SlowFood through a hot dog stand!

Boundaries between play and production, work and leisure…are increasingly blurring. (Pearce) Metaplace provides an avatar for each user and through that avatar one experiences a secondary life that also is linked to our first lives through our minds’ connections. It looks as though a conversation is a game if a person takes part in it with one set of emotions or ideas—but not a game if his ideas or emotions are different. (Bateson)For students, it is important to blur this line because the work-learn paradigm in education is failing due to information and media saturation.

More Shots of Fractor World Playground

A space of mixed collaborations provides variety in play experience and flexibility in learning. Our findings suggest that lightweight collaborations can be enjoyable and enlightening and need not be negatively valued. (Nardi) Fractorplace provides these abilities to collaborate and to play—with enough customizable flexibility on behalf of the development team to create something worldly. The ability of some communication technologies to support simultaneous feed- back can signal listenership and turn-taking during the learning process. (McLaughlin) The ability to move around in Fractorplace allows for this asynchronous learning model to take root. The teacher and student are on a level playing field, thus allowing for true explorative and project based learning, with enough options to garner the attention of myriad groups.

The response process of asynchronous learning will encourage higher degree of response with media having higher social presence than with media having lower social presence during cross-cultural communication. (Chang/Lim 15) By setting up the form factors in Fractorplace, the Fractor community can help students to be active members in their society in ways that interest them, and it gives them the ability to research what actually interests them!

Polysynchronous environments are defined as virtual spaces that closely approximate real life environments. People..communicating polysynchronously not only talk synchronously (in real time), but also create temporal objects such as mail messages, newsgroup messages, as well as objects that can be experienced by others. This form of virtual reality has potential as a dynamic learning environment. (Robins)The ability to interact with each other, as well as with almost every object in Fractorplace provides a depth and a breadth of experience for the user, teacher and student alike.

E-Iearning has become an integral, valuable, and highly valued component of education, and standard-bearer for state-of-the-art learning and teaching as we advance into the 21 st century. (Harasim)

Group 2 Fractoplace

Sunday, July 26th, 2009

Hi everyone,

So it seems that our work is finally coming together! I added about 6 slides tonight and made some minor edits on a few others.  I plan to have all my slides completed by tomorrow night so I can spend the remainder of our time making edits and polishing the presentation.  It seems that our initial slides were created using lower-case for all words except for proper nouns with the Courier New font.  I used this formatting for the slides that I created to keep things consistent – does this work for everyone else too? I think it looks kinda cool and jives with the flow of our project, so kudos and thanks to whoever started it.  I’m assuming that we’re just working on the slides that we signed up for, correct?  If any presenters are swamped and need me to post their slides for them I’m happy to do so – just let me know!

Are we all meeting at 8:00 tomorrow?  I think it would be great to touch base before we head into the final stretch.  All in all, we’re on the right track and things are coming together well.  My only question is on videos.  Have we decided who is going to create them?  I can make one if we need another; I’m just a little confused as to who’s doing what in this regard.

See you  tomorrow!

Video and Cluster Map showing Geotagging of Metaplace

Thursday, July 23rd, 2009

Here is the video of screen shots showing the progression on using Metaplace/Fractors_World:

Geotagging Fractor/Metaplace

Cluster Map of Geotagging

Snap shot of July 22 SL Group Meeting

Wednesday, July 22nd, 2009

Enjoyed the meeting with the group:

SL Meeting 7-22-09

The Presentation

Wednesday, July 22nd, 2009

Hello,

I have prepared the visuals for the presentation of the interactive creative game that I had introduced. I do not know how to write the codes but I know how to edit video so I put some visual materials and audio together to give a sense of the initial stage of the game where the players and users get to learn and get familiar with some movies in the history of cinema.  I will send that video to Josephine so that we can have it running in the screen of the movie theatre in SL. Is that cool with everyone? Does anybody have any ideas about how shall share the work load of the presentation? If we structure and collaborate on the presentation it might be helpful because we have limited time. I will try to make the video presentations so if you have any material that you would want be to put together for the presentation you can send them to be with some directions for me to follow if you like. Thanks a lot. Looking forward to hearing from you.

Cheers,

Ozan

Fractor/Metaplace Wiki

Tuesday, July 21st, 2009

We have some excellent ideas in our outline to answer the second question:
How does your project leverage and create a richer learning experience for your specific target population?

Considering the time constraints for our project and the importance of contributing sufficient detail to each bullet, I think we should begin focusing on how we can begin translating our ideas into a media presentation.  How will we organize our efforts? Perhaps we should begin signing up to address the topics that need coverage.  We can always have multiple submissions for each topic, but it’s important that all the topics are covered by at least one person.  I’ll sign up tonight for the ones I want to work on.  Also, I think we’ll need one person who is good at compiling slides, videos, and content to tie together our various efforts into one cohesive presentation.  Obviously that is a big job, so that could just be someone’s sole role in the final project.  I’d say that we should divy up this responsibility, but unfortunately I think it’s a one person job.  Do you guys agree?  I guess a big question is - who wants to be the person to compile our individual efforts into one fluid presentation?  Does anyone have a lot of experience with this?  Once it’s all put together, I think the process is that we’re supposed to submit it to Josephine in a Quicktime format.

Does anyone have anything process related to add or change?

I just want to say again how much of a pleasure it has been to work with all of you on the project.  This group is by far the most responsive, fun, and intelligent I’ve ever had the opportunity to do work with.  Thanks again!

 

Screen shots of Second Life Meeting

Tuesday, July 21st, 2009

Second Life meeting on July 20th:

SL Meeting 7-20-09

SL Meeting 7-20-09

Some meeting comments

Monday, July 20th, 2009

Good meeting tonight! So glad that I finally made it to FunkSoup, as I was having some trouble navigating second life, but for me thats not really anything different from first life. The video aspect of second life is really great. I am a little concerned about pulling it all together, because we spoke about a lot of stuff, but i’m sure that we will. I know its corny to say, but it was just so amazing to sit in those seats in an amphitheatre and watch everything go down, it really was like being in a classroom. I think the decision we made about doing our presentation in SL instead of metaplace was a good one, although at first I was a little weary about it at first.  After we actually saw the video I definitely think we made a good choice.  I’m excited to see how it turns out. 

Snap Shots of Fractor Metaplace

Monday, July 20th, 2009

Here are a few snapshots of our site:

Metaplace Snap shot

Metaplace Snap shot

The Creative Side of The Virtual Presence & Social Constructivist Education

Wednesday, July 15th, 2009

I think that it is very important to see people begin to produce and collaborate in virtual environments because otherwise participants end up just using the options provided by the software or the network and they can not work productively and creatively because of the limitations of the virtual platform just like in Metaplace or SL. We have to create our own game that works with the notions of social constructivist education approach where the users of the virtual environment including the instructors and the students work collaboratively and creatively with each other and learn from each other by facilitating imaginative and creative art projects.
In many ways what we do in metaplace is very much like playing exquisite corps and the wiki and blogs are very much that way as well. We all contribute to the virtual space, network or platform and form a literal, visual and audio environment where participants learn by doing research and by working with each other. It is the same in equisite corps. People can share and learn more from this creative process than you might imagine. The concepts of our project assignment which are games, news and activism fit very well with the idea of exquisite corps and also the written version of the game as well where people write a  piece of literature like a poem, story or book collectively. That is why I thought that it would be good game structure for our project purposes.
We can also introduce another game where we would teach about what we as individuals in the virtual  platform know the most about or we can share our knowledge on a specific subject so the virtual environment we are participating in would become an educational environment where people can learn about different subjects and that is absolutely the basis of activism.
For example I would teach about art and film and each person would teach about whatever they are most knowledgeable about or what they are interested in.
One more idea for an educational game is presenting an image and the one who looks at it responds with a word or a sentence so by exchanging images and writing about the images we can create a virtual reflective learning environment or a blog.
As I was reading about teaching and learning, especially about distance learning it became clear to me that entertainment and fun are supposed to be a part of the learning process just like in the example of the Sesame Street series. By incorporating creativity and imagination into our virtual presence and virtual learning environment I think we can maximize the level of educational quality and keep the attention of the participants without making the experience boring which means that the interaction and the visual elements that are exchanged would contribute to the over all social, collective, collaborative and constructivist learning experience in our creative educational environment.