Duality of factors
27 June 2011Presence, to me, has two major aspects. First, its a physical essence that consists of a space and subject that occupies this space; second, and, probably, more important, presence implies mental/social influence between objects. Presence of an object has a necessary impact on another object/subject. Briefly saying, presence has two elements: a physical and a social one. I’m not sure which one is more significant in virtual environment, but both of them have to be taken in consideration when on-line collaboration is being planned. I found Legget’s text too abstractive and would love if anybody could clarify his major points in relations to virtual collaboration.
Highsmith, on the other hand, was very concrete in his argumentation. The ideas that have appealled to me most of all are the following:
- collaboration occurs through groaning (which is true, although people don’t usually realize it in the process of collaboration, but rather when they see certain results or when the project is finished.
- duality of context vs. content (where context in virtual environment has a significant impact on the content); information sharing vs. presentation of information (which presupposes different context, settings, tools and process of collaboration); stability vs. change (which means a balancing between structural patterns and self-organization of collaboration); firm vs. fixed (awareness of boundaries of a team/group/organization as a tool for development and change, not as limitations).
- the idea of democratization from the bottom: self-organization, networked structure of a team/group, flexible hierarchy, etc. allows for organic, free (almost) of bureaucracy, more effective interactions on-line.