Games for change
31 July 2011As most of the students in this class, I don’t have any experience with gaming. Well, I HADN’T have any experience, until yesterday when Jenee was so kind to introduce me to the WoW which was a quiet successful experience for me. I loved my Blood Elph character who learned how to kill weird trees, flying fish, wild cats, etc. Of course, this wasn’t the major point of our gaming. WoW is a great tool to learn how to collaborate, stay focused, listen attentively and remember things. Plus, it’s a god platform to learn how to care about your team members. When I was almost dead in the fight with an evil wild lion, Jenee (being my team player) saved my life. I’m not even mentioning other, universal, skills that a student may learn by participating in similar games (like, analytical skills, thinking, etc).
I’ve also checked a number of other, social changes-oriented, video games (America 2049, Urgent Evoke, Deep Down, The Curfew, Fate of the World (which, unfortunately, is made only for PC usage), Inside the Haiti Earthquake , etc.). Due to lack of time, I didn’t go far in-depth in the games, but from what I could experience I was pleasantly surprised by the depth of content, complexity, actuality of some of the games. I felt bad that I hadn’t raised a habit in myself to play video games, and for me it takes much efforts and patience to get fully involved in any of them; but with proper instructions, trailers, probably some preliminary real meetups, workshops, I think, even such NOT-gamers like me would become we easily engaged in them. Plus, there are different options for starters. For instance, the documentary game on Haiti Earthquake is very simple to use (you basically don’t have to do anything, just choose a role in which you’d like to experience the events in Haiti, and take a video-tour).
Deep Down, a video documentary about coal mining in the community, impressed me with how detailed and “like in real life” its content is built. Urgent Evoke’s introductions are beautifully made in a shape of comics which is very attractive for people who grew up in a “comics-culture” and contemporary teenagers. America 2049 is more politically active adults / young people – oriented game.
As Jane McGonigal’ claimed in her Ted Talk, “Gaming can make a better world”. There is enormous potential in the whole notion of gaming. We should remember that gaming has always been an important part of human life. As E. Fink, the author of gaming concept of culture, put it, the game is a “basic phenomena of human existence and a unique opportunity of human life”.
As for educational and social changes purposes, video games should definitely be considered as a significant element of teaching and motivating the youth.

