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	<title>Virtual Learning Environments &#187; Fractor</title>
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	<description>sharing and info exchange for the Virtual Learning Environments class at the New School</description>
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		<title>Final Blog Entry: Group 2 (Metaplace/Fractor)</title>
		<link>http://www.networkedcollab.org/vles/2009/07/final-blog-entry-group-2-metaplacefractor/</link>
		<comments>http://www.networkedcollab.org/vles/2009/07/final-blog-entry-group-2-metaplacefractor/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 01:57:12 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[FractorMeta_09]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[VLE]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[Fractor]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metaplace]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.networkedcollab.org/vles/?p=169</guid>
		<description><![CDATA[Our objective for this assignment was to to create a richer learning experience for high school students by combining entertainment, games, virtuality and education on an easily accessible browser-based platform. Ultimately, we developed Fractor World to be a collaborative learning hub on the Metaplace platform that exposes students age 13+ to social, political and economic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs148.snc1/5493_122184366788_658281788_3101321_123548_n.jpg" alt="" width="604" height="358" /></p>
<p>Our objective for this assignment was to to create a richer learning experience for high school students by combining entertainment, games, virtuality and education on an easily accessible browser-based platform. Ultimately, we developed Fractor World to be a collaborative learning hub on the Metaplace platform that exposes students age 13+ to social, political and economic issues and encourages action on their behalf through a confluence of Fractor newsfeeds, games, videos and other multimedia.</p>
<p>As a brief overview of our project, Fractor World is designed for use by high school teachers and their students. Games embedded within the Fractor World learning environment are suitable for age 11+, while the Metaplace platform is navigable for age 13+. Overall, the Fractor World community is a &#8220;gamelike&#8221; environment that allows educators to aggregate appropriate topics and activist opportunities for students age 11+.</p>
<p>While the site is game-oriented, it is carefully structured and organized based on the topics and activist opportunities Fractor hopes to advertise and encourage. Primary emphasis is placed on learning from playing, and supplemental information is available on both The Playground and The library in the forms of RSS feeds, instructional videos, relevant websites, and articles of interest. As a functional platform, one of our main goals for Fractor World was to create a sense of community and interactivity within Fractor. Interactivity is present through the nature of the 3-D virtual worlds and chat settings, and through the game-like nature of such environments (chat, avatar, world-building, games). Additionally, Fractor World features a rich sampling of RSS feeds, videos, images, and web links, which all make integrating Fractor World into classrooms simple and effective; it’s easily adaptable for the needs of the students and educators, and makes learning more fun and dynamic than only following lesson plans by the textbook.</p>
<p><strong>Fractor World Playground</strong></p>
<p><img src="http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs148.snc1/5493_122184331788_658281788_3101316_3966800_n.jpg" alt="" width="604" height="238" /></p>
<p><img src="http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs148.snc1/5493_122184371788_658281788_3101322_4792280_n.jpg" alt="" width="604" height="246" /></p>
<p>By design, Fractor World is more interactive than Moodle and Blackboard, although it is a somewhat unconventional LMS platform. For some educators chiefly concerned about storage capacity, Fractor World may be used as a supplementary learning tool and one that is easily embeddable on a class blog or within other LMS platforms like Moodle. See: <a class="external free" title="http://news.cnet.com/8301-17939_109-10275758-2.html" rel="nofollow" href="http://news.cnet.com/8301-17939_109-10275758-2.html">http://news.cnet.com/8301-17939_109-10275758-2.html</a>. For educators who wish to use Fractor World as a primary LMS, surveys, quizzes, and lesson plans may be easily incorporated throughout the platform. Additionally, depending on the educator&#8217;s abilities, new worlds can represent new lesson plans allowing for easy chronological transition through course curriculum.</p>
<p>As primary administrator of Metaplace/Fractor, educators have the option to tailor RSS feeds, videos, and games for their particular curriculum. Additionally, educators have the authority to serve as content managers, space-designers, and overall administrators of site, bringing creativity into education and tailoring lesson plans as necessary. To facilitate educator&#8217;s module building, Fractor should distribute a complete functionality – topic, links, RSS Feeds, and games list – so educators can maximize Fractor World’s potential. Overall, Fractor should consider Fractor World a central hub through which it can partner with teachers and schools to increase awareness, organize fund raisers, and create community outreach programs. Fractor specific newsfeeds, &#8220;action&#8221; feeds, and games can be used by teachers to promote social action and build enthusiasm for the issues that Fractor identifies as critical problems in need of attention.</p>
<p><strong>Fractor World Library</strong></p>
<p><img src="http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs148.snc1/5493_122184336788_658281788_3101317_1378160_n.jpg" alt="" width="604" height="252" /></p>
<p><img src="http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs128.snc1/5493_122184401788_658281788_3101327_2537681_n.jpg" alt="" width="604" height="259" /></p>
<p><img src="http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs128.snc1/5493_122184346788_658281788_3101318_1554219_n.jpg" alt="" width="604" height="191" /></p>
<p>While we hope that our presentation reflected a relatively polished product, we encountered a number of social/collaborative and technical challenges developing Fractor World. In terms of our social/collaborative challenges, one big factor was geographical separation and time differences. To build a successful project, we all needed to organize and keep each other up to date on goals despite significant time differences. Furthermore, coming to a consensus about project goals and methods proved to be difficult, but ultimately beneficial. Individual ideas, while duly recognized, had to be set aside to allow for a mutually agreed-upon consensus about the overall direction of the project. Also, ensuring all edits and additions to the site remained fluid and consistent with the work of the rest of the group was a priority as we needed the end result to be as cohesive as possible. As such, organizing all of our efforts to create a specific &#8220;look&#8221; and &#8220;feel&#8221; for the site, and assigning roles and responsibilities to each member to ensure that every topic was sufficiently covered and no gaps were left in our work were top priorities.</p>
<p>We also had a number of technical challenges as our group members have varying technical training and experience with computers/programming/internet navigation. What’s more, Metaplace itself is a relatively new platform and we experienced a few major issues. One was when Metaplace lost our site for over a day and we had to rebuild everything we had created. Smaller, but equally substancial challenges we faced were: access to well-made, good looking objects that suited our needs, functionality issues when assigning behaviors to objects (Youtube videos didn&#8217;t always work, and some external links would cause Metaplace to freeze), and site consistency when inserting objects and organizing our World (objects didn&#8217;t always stay where they were supposed to, and landscaping and other terrain building functions were unreliable and hard to work with). Over all the biggest challenge was that we had very specific ideas and goals for the project which needed to be adjusted because team members lacked the technical understanding to accomplish them. In many instances, Metaplace lacked the functionality to allow us to realize many of our ideas, and especially so in relation to game-creation.</p>
<p>Moving forward, we envision many important applications for Fractor World for teachers, students, and the general population. While Fractor World is currently somewhat limited by the ongoing development of its Metaplace platform, we believe Fractor World might be considered for the following uses:</p>
<p><strong>Games:</strong> &#8220;The Activist&#8221;,  &#8220;The Paper Boy&#8221;</p>
<p><strong>Mobile:</strong> Josephine&#8217;s suggestion of mobile apps/collaborative play on mobile devices.</p>
<p><strong>Geotagging:</strong> The user’s ability to click an area in the world and see what non-profit groups exist in that specific region.</p>
<p><strong>F</strong><strong>or a better view of our project and to see some relevant screenshots, supplemental videos, and game descriptions, please visit: <a class="external free" title="http://docs.google.com/Presentation?docid=0AZ_UMkdL1leRZGdwcXNxN21fNzAyZGI0bTNoZg&amp;hl=en&amp;invite=CLzmqtUE" rel="nofollow" href="http://docs.google.com/Presentation?docid=0AZ_UMkdL1leRZGdwcXNxN21fNzAyZGI0bTNoZg&amp;hl=en&amp;invite=CLzmqtUE">http://docs.google.com/Presentation?docid=0AZ_UMkdL1leRZGdwcXNxN21fNzAyZGI0bTNoZg&amp;hl=en&amp;invite=CLzmqtUE</a></strong></p>
<p><a name=".3D.3D_Critical_Foundations_for_Fractoplace.27_.3D.3D"></a></p>
<h2><span class="mw-headline">Critical Foundations for Fractoplace</span></h2>
<p>The response process models the responsiveness, cooperation, and content-relevant communication between the learner and the group. (Chang/Lim) 9<em>The base of our project was created out of the ideas of shared creation and information transfer. Both Fractor and Metaplace are based on the idea of sharing information and relevant action and therefore support a “game” model that allows for exploration, cooperation and communication.</em></p>
<p><em>Much social organization no longer fits a group-centric model of society. Work, community, and domesticity have moved from hierarchically arranged, densely knit, bounded groups to social networks. (Hunsinger)</em> Internet communications have given rise to a new tribalization of society, based on interests and on individual concerns, but because humanity is social by nature, individuals gravitate towards others with similar interests in lieu of space and family.</p>
<p><em>Research has shown that computer-mediated communication supports a range of instrumental, informational, social, and emotional exchanges in work and leisure contexts (e.g., Baym, 1995; 1997; Rice et aI., 1998; Wellman &amp; Gulia, 1999; Quan-Haase &amp; Wellman, 2004; 2005).</em> There is little need to argue that the Internet is both a colossal waster of time and the biggest resource for information ever conceived by mankind. Fractorplace echoes the world of the internet—a user can walk around, see some sights, have a conversation, take in the news, etc. It allows for exploration, gathering of information and a platform to share it. True feedback loops may occur here. …A more complex form of play; the game which is constructed not upon the premise “This is play” but rather around the question “Is this play?” And this type of interaction also has it’s ritual forms… (Bateson)<em>Fractorplace blurs the idea that research and exploration are boring, partially just through the medium, but also through the ways in which students can explore in the world. For example, they can learn about SlowFood through a hot dog stand!</em></p>
<p><em>Boundaries between play and production, work and leisure…are increasingly blurring. (Pearce)</em> Metaplace provides an avatar for each user and through that avatar one experiences a secondary life that also is linked to our first lives through our minds’ connections. It looks as though a conversation is a game if a person takes part in it with one set of emotions or ideas—but not a game if his ideas or emotions are different. (Bateson)<em>For students, it is important to blur this line because the work-learn paradigm in education is failing due to information and media saturation.</em></p>
<p><strong>More Shots of Fractor World Playground</strong></p>
<p><img src="http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs128.snc1/5493_122184386788_658281788_3101324_7967423_n.jpg" alt="" width="604" height="398" /></p>
<p><img src="http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs128.snc1/5493_122184396788_658281788_3101326_359710_n.jpg" alt="" width="604" height="233" /></p>
<p><em>A space of mixed collaborations provides variety in play experience and flexibility in learning. Our findings suggest that lightweight collaborations can be enjoyable and enlightening and need not be negatively valued. (Nardi)</em> Fractorplace provides these abilities to collaborate and to play—with enough customizable flexibility on behalf of the development team to create something worldly. The ability of some communication technologies to support simultaneous feed- back can signal listenership and turn-taking during the learning process. (McLaughlin)<em> The ability to move around in Fractorplace allows for this asynchronous learning model to take root. The teacher and student are on a level playing field, thus allowing for true explorative and project based learning, with enough options to garner the attention of myriad groups.</em></p>
<p>The response process of asynchronous learning will encourage higher degree of response with media having higher social presence than with media having lower social presence during cross-cultural communication. (Chang/Lim 15) By setting up the form factors in Fractorplace, the Fractor community can help students to be active members in their society in ways that interest them, and it gives them the ability to research what actually interests them!</p>
<p><em>Polysynchronous environments are defined as virtual spaces that closely approximate real life environments. People..communicating polysynchronously not only talk synchronously (in real time), but also create temporal objects such as mail messages, newsgroup messages, as well as objects that can be experienced by others. This form of virtual reality has potential as a dynamic learning environment. (Robins)</em>The ability to interact with each other, as well as with almost every object in Fractorplace provides a depth and a breadth of experience for the user, teacher and student alike.</p>
<p><em>E-Iearning has become an integral, valuable, and highly valued component </em> of education, and standard-bearer for state-of-the-art learning and teaching as  we advance into the 21 st century. (Harasim)</p>
<p><img class="alignnone" src="http://www.facebook.com/photo.php?pid=3101325&amp;id=658281788" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.networkedcollab.org/vles/2009/07/final-blog-entry-group-2-metaplacefractor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Minutes</title>
		<link>http://www.networkedcollab.org/vles/2009/06/minutes/</link>
		<comments>http://www.networkedcollab.org/vles/2009/06/minutes/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 00:25:59 +0000</pubDate>
		<dc:creator>AlexSwidler</dc:creator>
				<category><![CDATA[FractorMeta_09]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Fractor]]></category>

		<guid isPermaLink="false">http://www.networkedcollab.org/vles/?p=117</guid>
		<description><![CDATA[Monday Night 6/29 Minutes   Welcome to Fractor&#8217;s World Naea: how are you doing this fine monday evening brooklynmg: i&#8217;m great&#8230;.we just grilled out so i&#8217;m full and happy brooklynmg: haha Naea: haha brooklynmg: how are you guys? alswid: im jealous alswid: haha Naea: yea i&#8217;m starving, after this to dinner JonnyPancakes: hey guys brooklynmg: [...]]]></description>
			<content:encoded><![CDATA[<p>Monday Night 6/29 Minutes</p>
<p> </p>
<p>Welcome to Fractor&#8217;s World</p>
<p>Naea: how are you doing this fine monday evening</p>
<p>brooklynmg: i&#8217;m great&#8230;.we just grilled out so i&#8217;m full and happy</p>
<p>brooklynmg: haha</p>
<p>Naea: haha</p>
<p>brooklynmg: how are you guys?</p>
<p>alswid: im jealous</p>
<p>alswid: haha</p>
<p>Naea: yea i&#8217;m starving, after this to dinner</p>
<p>JonnyPancakes: hey guys</p>
<p>brooklynmg: hey hey</p>
<p>Zmitm398: Hey everyone</p>
<p>Naea: hey</p>
<p>JonnyPancakes: how&#8217;s it going?</p>
<p>oly: hey</p>
<p>oly: ok &#8211; i added that newspaper</p>
<p>oly: it oges to the fractor website</p>
<p>brooklynmg: i saw that earlier today, i like that</p>
<p>Naea: oh cool</p>
<p>brooklynmg: how did you make it link?</p>
<p>JonnyPancakes: nice touch</p>
<p>Zmitm398: I was here ealier and saw the newspaper and dog. Love them both.</p>
<p>oly: when you build there are a lot of options</p>
<p>oly: oh yeah</p>
<p>alswid: is there a paperboy? haha</p>
<p>JonnyPancakes: did you guys see mky link for gamesforchange.com?</p>
<p>brooklynmg: i did, that is great</p>
<p>oly: you can go to my world on the chair across the wall too</p>
<p>brooklynmg: i think that can be really helpful</p>
<p>JonnyPancakes: yeah, it has a ton of social action games</p>
<p>JonnyPancakes: so, who are we missing?</p>
<p>brooklynmg: i think just stephanie</p>
<p>brooklynmg: but she mentioned she might be a little late</p>
<p>oly: man we need some chairs in the house</p>
<p>JonnyPancakes: haha</p>
<p>brooklynmg: i was just thinking that</p>
<p>alswid: haha for next time.</p>
<p>brooklynmg: we all look mad</p>
<p>brooklynmg: haha</p>
<p>JonnyPancakes: my knees are solid gold</p>
<p>Naea: lol</p>
<p>alswid: i know, with the hands on the hips</p>
<p>JonnyPancakes: i dunno if bending is possible</p>
<p>brooklynmg: you are looking great &#8211; golden man</p>
<p>oly: i took the short 5 minute tutorial and it really helped</p>
<p>alswid: ill have to check that out</p>
<p>Zmitm398: same here</p>
<p>Naea: yea i took that as well</p>
<p>brooklynmg: me too</p>
<p>Naea: lots of good info</p>
<p>JonnyPancakes: so let&#8217;s first decide on an overall feel for the world&#8230;.</p>
<p>oly: and the more you are on the more coins you get</p>
<p>brooklynmg: ok</p>
<p>JonnyPancakes: start off simple</p>
<p>oly: you can buy cool lil gadgets</p>
<p>JonnyPancakes: what kind of place shall we make it</p>
<p>Zmitm398: I spent about an hour earlier on here building in my own world</p>
<p>JonnyPancakes: an indoor environment?</p>
<p>JonnyPancakes: and outdoor playground?</p>
<p>brooklynmg: i like outdoor playground</p>
<p>alswid: me too</p>
<p>brooklynmg: or neighborhood </p>
<p>JonnyPancakes: me too</p>
<p>Zmitm398: me too</p>
<p>JonnyPancakes: enighborhood is hard i think</p>
<p>alswid: neighborhood-esq</p>
<p>oly: the cool thing is we can add other worlds to portal to</p>
<p>JonnyPancakes: but doable</p>
<p>JonnyPancakes: yeah, portaling is neceessary</p>
<p>JonnyPancakes: perhaps we can make an offshoot world for a few specific things</p>
<p>JonnyPancakes: like make this the main hub</p>
<p>oly: if you go to metaplace central there is a coiuple worlds that use that technique</p>
<p>Zmitm398: The playground should be our base, then we could add portals</p>
<p>JonnyPancakes: and make topic specific worlds</p>
<p>JonnyPancakes: yeah</p>
<p>JonnyPancakes: greed</p>
<p>brooklynmg: that would be good</p>
<p>JonnyPancakes: agreed</p>
<p>oly: exactly!</p>
<p>JonnyPancakes: ok</p>
<p>alswid: sounds good</p>
<p>oly: with links to the web</p>
<p>Zmitm398: yes</p>
<p>JonnyPancakes: so then we need to figure out 3 or 4 specific topc to cover</p>
<p>oly: and maybe video/photo</p>
<p>JonnyPancakes: absolutely</p>
<p>Zmitm398: and other learn zones</p>
<p>oly: exactly</p>
<p>JonnyPancakes: a library could be fun too</p>
<p>alswid: thats a good idea!</p>
<p>JonnyPancakes: interactive, of course</p>
<p>Naea: lol i was just about to say that</p>
<p>oly: i think we should split things up to make the work load manageable</p>
<p>Naea: they have them in second life</p>
<p>brooklynmg: did you see that library in 3d squared&#8217;s world?</p>
<p>JonnyPancakes: yes</p>
<p>Naea: virtual library</p>
<p>brooklynmg: i thought that was cool</p>
<p>Zmitm398: I agree</p>
<p>JonnyPancakes: we need to assign responsibilities</p>
<p>brooklynmg: ok</p>
<p>JonnyPancakes: so first&#8230;</p>
<p>oly: let&#8217;s split things up to make it easier to deal with</p>
<p>JonnyPancakes: we&#8217;ve decided on a playground for our hub</p>
<p>JonnyPancakes: that&#8217;s done</p>
<p>Zmitm398: so have we determined if more than one can be signed in to the world to build?</p>
<p>JonnyPancakes: now we need the portal worlds</p>
<p>oly: how many total are there if us?</p>
<p>oly: are htere of us</p>
<p>alswid: um, i can check the wiki</p>
<p>oly: typing sucks</p>
<p>JonnyPancakes: haha yeah</p>
<p>JonnyPancakes: this is a bit tedious</p>
<p>brooklynmg: i think we are missing stephanie, mark, michelle and ozan here</p>
<p>brooklynmg: so 10 of us?</p>
<p>Zmitm398: Mark is here</p>
<p>brooklynmg: i think?</p>
<p>JonnyPancakes: ok, so let&#8217;s brainstorm about portal worlds</p>
<p>brooklynmg: oh sorry</p>
<p>Zmitm398: thats me!</p>
<p>brooklynmg: you&#8217;re right</p>
<p>brooklynmg: haha</p>
<p>JonnyPancakes: nice dancin!</p>
<p>alswid: there are 11 people</p>
<p>oly: i think 2 per portal?</p>
<p>Zmitm398: sure</p>
<p>oly: and maybe all on the main?</p>
<p>brooklynmg: so what will the different portals be for?</p>
<p>oly: with one managing?</p>
<p>JonnyPancakes: yeah</p>
<p>brooklynmg: so i understnad where we&#8217;re going with this/</p>
<p>JonnyPancakes: this will be the main hub</p>
<p>JonnyPancakes: 1) library</p>
<p>JonnyPancakes: we need a few others</p>
<p>brooklynmg: cafeteria?</p>
<p>oly: well, aren&#8217;t we trying to match fractors ideas?</p>
<p>JonnyPancakes: good idea!</p>
<p>brooklynmg: bike shop?</p>
<p>JonnyPancakes: we can cover issues like starvation</p>
<p>JonnyPancakes: and things like that</p>
<p>brooklynmg: good call</p>
<p>JonnyPancakes: in the caf</p>
<p>oly: cafeteria = starvation</p>
<p>Zmitm398: nice</p>
<p>alswid: that is a really good idea.</p>
<p>alswid: kind of ironic</p>
<p>JonnyPancakes: and how to make asian chicken salads</p>
<p>alswid: but good.</p>
<p>alswid: haha</p>
<p>JonnyPancakes: delicious ones</p>
<p>brooklynmg: haha</p>
<p>Naea: hahahha</p>
<p>alswid: recipes love it!</p>
<p>JonnyPancakes: good</p>
<p>oly: bike shop = energy conservation</p>
<p>JonnyPancakes: so a caf with recipes</p>
<p>JonnyPancakes: yeah</p>
<p>JonnyPancakes: Great idea!</p>
<p>JonnyPancakes: so </p>
<p>JonnyPancakes: 1) library</p>
<p>JonnyPancakes: 2) caf</p>
<p>JonnyPancakes: 3) bike shop</p>
<p>JonnyPancakes: nurses office</p>
<p>oly: yes!</p>
<p>brooklynmg: cool</p>
<p>oly: world health issues</p>
<p>JonnyPancakes: ok good!</p>
<p>alswid: dealing with heatlth issues</p>
<p>JonnyPancakes: so we have our portals</p>
<p>Zmitm398: That is good</p>
<p>brooklynmg: excellent</p>
<p>oly: YAY!</p>
<p>Naea: some sort of weather center for natural disasters?</p>
<p>JonnyPancakes: exactly</p>
<p>oly: good one</p>
<p>JonnyPancakes: ohhh</p>
<p>JonnyPancakes: good</p>
<p>oly: we can add more if we find it becomes easier</p>
<p>JonnyPancakes: what can we do for that?</p>
<p>JonnyPancakes: school paper?</p>
<p>oly: hmmm</p>
<p>brooklynmg: maybe that can be the &#8220;paper boy&#8221;</p>
<p>JonnyPancakes: newspaper office?</p>
<p>JonnyPancakes: yeah!</p>
<p>JonnyPancakes: good call</p>
<p>JonnyPancakes: perfect</p>
<p>alswid: newsstand?</p>
<p>oly: even better</p>
<p>brooklynmg: that works too</p>
<p>Naea: yea</p>
<p>JonnyPancakes: and then paperboy for that</p>
<p>JonnyPancakes: good</p>
<p>oly: it could be here</p>
<p>oly: and the newspapers could link out</p>
<p>Zmitm398: yes</p>
<p>JonnyPancakes: excactly</p>
<p>JonnyPancakes: great idea</p>
<p>alswid: that is awesome!</p>
<p>brooklynmg: i think 3d squared has a newstand we could use for reference</p>
<p>Zmitm398: Wow, great ideas for only being on here for 3 mins</p>
<p>oly: oh yeah</p>
<p>JonnyPancakes: they will all link out&#8230; the site i linked to has tons and tons of scoial issue games broken down into category</p>
<p>JonnyPancakes: we can post tons of links to it</p>
<p>oly: we can get things out of google marketplace or something like that</p>
<p>JonnyPancakes: and the games are kinda fun</p>
<p>oly: for objects</p>
<p>Naea: HAHAHHA</p>
<p>JonnyPancakes: yeah, we should def RSS feed some social issues</p>
<p>oly: i can&#8217;t stop dancing</p>
<p>JonnyPancakes: global</p>
<p>JonnyPancakes: hahaha</p>
<p>Naea: thats funny</p>
<p>oly: there i stopped!</p>
<p>JonnyPancakes: haha</p>
<p>alswid: okay, so do we want to volunteer for the portals?</p>
<p>oly: i wonder if we can twit outta here?</p>
<p>JonnyPancakes: hmmm</p>
<p>JonnyPancakes: maybe</p>
<p>JonnyPancakes: ok</p>
<p>JonnyPancakes: so wanna assign portals?</p>
<p>JonnyPancakes: or shall we work on them all</p>
<p>Naea: what are they again?</p>
<p>alswid: library</p>
<p>JonnyPancakes: it might be good to have everyone&#8217;s input in the portals though</p>
<p>alswid: cafeteria</p>
<p>brooklynmg: i agree</p>
<p>Zmitm398: can we do a rotation?</p>
<p>JonnyPancakes: nurses office</p>
<p>JonnyPancakes: newsstand</p>
<p>oly: maybe we can put them on our page and see since there are some of us missing</p>
<p>brooklynmg: plus, i think it will be better since some people are better at the building aspect</p>
<p>JonnyPancakes: ill post the portals on our blog when we&#8217;re done</p>
<p>oly: i like building</p>
<p>JonnyPancakes: yeah</p>
<p>oly: i spent 2 hours last night playing</p>
<p>JonnyPancakes: e all need to work on the portals</p>
<p>Zmitm398: initially assign, then rotate thru</p>
<p>brooklynmg: so that way if we&#8217;re all working and contributing to all of them, we&#8217;ll get more accomplished</p>
<p>JonnyPancakes: yeah, it&#8217;s fun</p>
<p>alswid: i haven&#8217;t tried it yet</p>
<p>Zmitm398: ok</p>
<p>alswid: okay, that works</p>
<p>JonnyPancakes: ok</p>
<p>JonnyPancakes: good&#8230;. so let&#8217;s spend this next week building this playground</p>
<p>JonnyPancakes: and work on the portals in the following weeks</p>
<p>Zmitm398: That sounds good</p>
<p>brooklynmg: so how are we each contributing to the playground?</p>
<p>alswid: okay, wait</p>
<p>JonnyPancakes: we need to make the hub impressive</p>
<p>oly: let&#8217;s make sure to have a sign up sheet so we know hwo is doing what</p>
<p>alswid: so is the newsstand going to be in this portal and link out?</p>
<p>JonnyPancakes: like a wiki I imagine</p>
<p>alswid: or is it seperate?</p>
<p>JonnyPancakes: we all add and make edits</p>
<p>JonnyPancakes: toward a common playground theme</p>
<p>JonnyPancakes: can we download additional objects?</p>
<p>Naea: ok</p>
<p>oly: yeah </p>
<p>Naea: yea we can</p>
<p>JonnyPancakes: ok</p>
<p>JonnyPancakes: then we&#8217;ll need to do that too</p>
<p>JonnyPancakes: so let&#8217;s plan to have the playground done by Monday</p>
<p>JonnyPancakes: if we all work it won&#8217;t be too hard</p>
<p>oly: i really think we should have some type of assignment as we go so things are always getting done</p>
<p>Zmitm398: I plan to log in a little each day</p>
<p>brooklynmg: should we be working on the game aspect of this, too?</p>
<p>oly: i know the playground but how are we going to map that out?</p>
<p>JonnyPancakes: i just dont know how we can assign this part though</p>
<p>Zmitm398: That way I can see the changes and coninue to add</p>
<p>JonnyPancakes: everyone needs to do a little at a time and build and add off other people&#8217;s work</p>
<p>JonnyPancakes: like a wiki</p>
<p>brooklynmg: ok</p>
<p>JonnyPancakes: I think&#8230;</p>
<p>alswid: ok.</p>
<p>oly: ok</p>
<p>brooklynmg: another thing i think we should be doing is </p>
<p>Naea: yea that sounds good</p>
<p>JonnyPancakes: i really cant think of a way to assign specific tasks in this</p>
<p>brooklynmg: researching some sites for vlolunteer/social action</p>
<p>JonnyPancakes: the game part i think comes last</p>
<p>brooklynmg: ok</p>
<p>JonnyPancakes: let&#8217;s build the hub world first</p>
<p>JonnyPancakes: then get the portals done the following week</p>
<p>alswid: kk</p>
<p>Zmitm398: yes the hub is first</p>
<p>JonnyPancakes: we can assign specific portals for that for each person</p>
<p>Zmitm398: this is our key starting place</p>
<p>JonnyPancakes: but we&#8217;ll talk about that next Monday when the hub is finished</p>
<p>oly: so playground then</p>
<p>oly: main hub</p>
<p>JonnyPancakes: I think so</p>
<p>JonnyPancakes: does that sound good?</p>
<p>Zmitm398: yes</p>
<p>alswid: sdounds good to me</p>
<p>oly: sure</p>
<p>brooklynmg: yep</p>
<p>Naea: ok</p>
<p>JonnyPancakes: ok cool&#8230;. so our goal for next Monday is getting this world done</p>
<p>Naea: oh no</p>
<p>JonnyPancakes: if we all do it it won&#8217;t be too hard</p>
<p>JonnyPancakes: haha who died?</p>
<p>Naea: what happened</p>
<p>oly: you can faint</p>
<p>JonnyPancakes: hahaha</p>
<p>brooklynmg: lol</p>
<p>Naea: hahaha</p>
<p>alswid: thought that woudl work..</p>
<p>JonnyPancakes: i wanna faint!</p>
<p>Naea: well thats weird</p>
<p>JonnyPancakes: haha who has a dog!?</p>
<p>oly: i think maybe i added that</p>
<p>oly: or stephanie</p>
<p>Zmitm398: I have a dog for real, not on here though</p>
<p>oly: can&#8217;t remember</p>
<p>ElleMcCarthy: does someone mind posting the entire convo when we&#8217;re done? i missed the first few minutes so im not if we&#8217;ve decided on the portals yet too.. or just the playground as hub</p>
<p>brooklynmg: so jon, do you want to post our convo &amp; recap on the blog?</p>
<p>Naea: they have u ad one if you do the tutorial</p>
<p>alswid: i can do it</p>
<p>Zmitm398: No elle, you should be here on time&#8230; JK</p>
<p>brooklynmg: ok, thanks!</p>
<p>alswid: on the blog or the list serv?</p>
<p>alswid: r both?</p>
<p>ElleMcCarthy: hah sorry! i got stuck at hte pdf 2009 conference! my bad</p>
<p>JonnyPancakes: ok</p>
<p>JonnyPancakes: so you will post the convo</p>
<p>JonnyPancakes: I&#8217;ll recap the portals</p>
<p>alswid: yupp </p>
<p>JonnyPancakes: if you guys get a minute</p>
<p>Zmitm398: I will do the email for everyone</p>
<p>Zmitm398: just copy and paste right?</p>
<p>JonnyPancakes: check out the games on that site</p>
<p>oly: will do</p>
<p>JonnyPancakes: they&#8217;re exactly in line with what we&#8217;re doing</p>
<p>brooklynmg: definitely</p>
<p>oly: cut and paste, yes</p>
<p>Zmitm398: thanks</p>
<p>JonnyPancakes: and strangely and depressingly fun</p>
<p>brooklynmg: haha</p>
<p>Naea: lol</p>
<p>JonnyPancakes: social action games are huge downers</p>
<p>JonnyPancakes: and im pretty sure u cant win</p>
<p>brooklynmg: yeah, the one i saw today regarding prop 8</p>
<p>oly: how to make them fun&#8230;</p>
<p>brooklynmg: and an elephant who can&#8217;t get water or something</p>
<p>brooklynmg: very depressing</p>
<p>JonnyPancakes: i was an south american farmer with my family dying because my crops were failing</p>
<p>JonnyPancakes: hahaha</p>
<p>JonnyPancakes: yeah</p>
<p>alswid: oh no</p>
<p>brooklynmg: ha</p>
<p>JonnyPancakes: thatr was the game</p>
<p>JonnyPancakes: haha</p>
<p>JonnyPancakes: but whatever</p>
<p>alswid: its very oregon trail&#8230;when everyone dies</p>
<p>alswid: haha</p>
<p>JonnyPancakes: yeah!</p>
<p>brooklynmg: totally</p>
<p>Naea: haha i&#8217;ll have to check it out</p>
<p>JonnyPancakes: it&#8217;s actually exactly like that</p>
<p>JonnyPancakes: funny you say so</p>
<p>JonnyPancakes: ok</p>
<p>JonnyPancakes: so action items:</p>
<p>JonnyPancakes: build home world</p>
<p>JonnyPancakes: check out gaming site</p>
<p>JonnyPancakes: and let&#8217;s get this Hub done by Monday</p>
<p>JonnyPancakes: sound good?</p>
<p>brooklynmg: yes</p>
<p>Naea: sounds good</p>
<p>alswid: yup</p>
<p>oly: did we ever figure out if only 1 person at a time can be building?</p>
<p>JonnyPancakes: hmmm</p>
<p>JonnyPancakes: I don&#8217;t know</p>
<p>brooklynmg: i&#8217;m willing to try logging on after this</p>
<p>brooklynmg: if someone else wants to also try</p>
<p>oly: i can too</p>
<p>JonnyPancakes: ok</p>
<p>Zmitm398: me too</p>
<p>JonnyPancakes: let us know tonight on the blog if you can</p>
<p>brooklynmg: i don&#8217;t think it will be a huge deal, though, since we&#8217;ll all probably log on at different times anyway</p>
<p>brooklynmg: ok</p>
<p>oly: true</p>
<p>brooklynmg: i will</p>
<p>JonnyPancakes: it would be cool if we could get some seesmic postings too</p>
<p>JonnyPancakes: i&#8217;d like to meet you guys</p>
<p>oly: i posted after last night&#8217;s explorations</p>
<p>alswid: okay we can make that another action point</p>
<p>alswid: for the weekend</p>
<p>alswid: *week</p>
<p>JonnyPancakes: ok, that would be great</p>
<p>JonnyPancakes: well&#8230;. good work tonight I think</p>
<p>alswid: absolutely</p>
<p>brooklynmg: yeah, i think we&#8217;re off to a good start</p>
<p>alswid: im gonna post the minutes to the blog.</p>
<p>Zmitm398: ok</p>
<p>brooklynmg: you guys are great</p>
<p>JonnyPancakes: agreed&#8230;.</p>
<p>JonnyPancakes: ill see you all online,&#8230;.</p>
<p>oly: oh, i think you can show a you tube clip from your avitar</p>
<p>Zmitm398: I&#8217;ll send the emal</p>
<p>alswid: ill see you all on seesmic! happy fourth!</p>
<p>brooklynmg: see you all next week!</p>
<p>Naea: ok bye everyone</p>
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