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	<title>Virtual Learning Environments &#187; Second Life</title>
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		<title>Game Studies Information!</title>
		<link>http://www.networkedcollab.org/vles/2011/08/game-studies-information/</link>
		<comments>http://www.networkedcollab.org/vles/2011/08/game-studies-information/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 19:36:01 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Castronova]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[McGonigal]]></category>
		<category><![CDATA[Pearce]]></category>
		<category><![CDATA[presence]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Taylor]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.networkedcollab.org/vles/?p=523</guid>
		<description><![CDATA[Hey all - Since we talked about gamification, Jane McGonigal, and World of Warcraft pretty extensively, I wanted to lend my expertise and give everyone some resources for Game Studies if you are at all interested.  For those who don&#8217;t know, my focus here at The New School is Game Studies. This is a new(ish) [...]]]></description>
			<content:encoded><![CDATA[<div>Hey all -</div>
<div>Since we talked about gamification, Jane McGonigal, and World of Warcraft pretty extensively, I wanted to lend my expertise and give everyone some resources for Game Studies if you are at all interested.  For those who don&#8217;t know, my focus here at The New School is Game Studies. This is a new(ish) field of media studies that only recently come into being. Basically, Game Studies takes the tenets of media studies and applies them to games.  However, games have an added layer of influence on the story and the experience that make them a unique study within the media field.  All of my major writings up until this point have been in game studies.  As such, I&#8217;ve done a lot of reading and research already, and wanted to give you all the opportunity to check out some of the fruits of my labors.</div>
<div>Primarily, I have books and websites/blogs that I&#8217;ve uses as resources in the past that I think have a lot of great (and really interesting information) about Game Studies.   You can think of this as kind of an informal annotated bibliography.  I am also going to use this information and keep updating it on my blog - <a href="http://www.rogue-gamer.com/" target="_blank">www.rogue-gamer.com</a> if anyone is continually interested in it.</div>
<div></div>
<div>
<div>There are a few websites that I frequent for academic looks at games.  The first is the ever so intuitive <a href="http://www.gamestudies.org/" target="_blank">www.gamestudies.org</a> which is a digital trade journal published quarterly with game studies topics.  Who knew?  Since it&#8217;s only updated quarterly, it doesn&#8217;t have a ton of up-to-date content, but that&#8217;s also not really it&#8217;s focus.  Regardless, it&#8217;s probably the single best resource of purely scholarly publications to do with video games.  There&#8217;s also the more generalist webiste, <a href="http://www.gamasutra.com/" target="_blank">www.gamasutra.com</a> which, among other things, has very academic writings about video gaming.  Bogost is a frequent contributer to Gamasutra, and there&#8217;s lots of great general information on video gaming as a whole on Gamasutra.  It&#8217;s awesome for just a quick perusal with high quality content.</div>
<div></div>
<div>Finally, there&#8217;s my favorite gaming-related magazine/blog, <a href="http://www.escapistmag.com/" target="_blank">The Escapist</a>.  The Escapist Magazine has a collection of news articles, opinions, blogs, and videos which are again, very high quality that make it enjoyable to read and highly informative at the same time.  They release weekly issues, each containing 3-4 articles from contributing writers around the topic at hand.  Additionally, the staff writers also maintain blogs and additional posts, as well as creating the fun extras on the site.  If you have a few minutes, do a search on the site and watch an few episodes of &#8220;Extra Credits,&#8221; which is a very forward thinking weekly video that I find very informative, inspiring, and entertaining.  There are some other sites, <a href="http://www.industrygamers.com/" target="_blank">www.IndustryGamers.com</a> focusing on the business side of the fence with some news and op-ed mix in, and websites like <a href="http://www.destructoid.com/" target="_blank">Destructoid</a>, <a href="http://www.kotaku.com/" target="_blank">Kotaku</a>, and<a href="http://www.joystiq.com/" target="_blank">Joystiq</a> all have good articles from time to time, but are more focused towards entertainment than informing academically.</div>
<div></div>
</div>
<div>With books, Jane McGonigal&#8217;s <em>Reality is Broken, </em>which she references in her TED talk is really interesting.  She paints a very powerful (if a little idealistic) view of gamification and the power that gamification can have in the world today.  She has some great ideas and great insight.  But as I mentioned, her view of gamification as an ultimate force for good is a little bit optimistic and idealistic.  She also has a community of gamification people called <a href="http://www.gameful.org/" target="_blank">www.gameful.org</a> if you are at all interested.  Gameful.org (which I&#8217;m a member of) does a lot to network like minded people, and there are groups &#8211; and they have a really interesting implementation of gamification on the website involving completing certain &#8220;tasks&#8221; and leveling up before you can post, or keep a blog, etc.  I think between her TED talk, <em>Reality is Broken,</em> and Gameful.org, there&#8217;s a ton of great information about gamification just from Jane.</div>
<div></div>
<div>Another major player in the Game Studies field currently is Ian Bogost.  Ian is a professor of Comparative Media at Georgia Tech, and has runs his own website for persuasive/serious games &#8211; <a href="http://persuasivegames.com/" target="_blank">http://persuasivegames.com</a>.  Additionally, he&#8217;s written 2 books thus far (with a 3rd on the way): <em>Unit Operations: An Approach to Videogame Criticism</em> and <em>Persuasive Games: The Expressive power of Video Games. </em> In these books, Bogost attacks the particular challenges of critiquing games from a structuralist perspective.  <em>Unit Operations</em> addresses the relationship between different chunks of functionality within a game, and focuses on how that relationship, that <em>unit operation</em> influences the player.  In <em>Persuasive Games, </em>Ian creates a new idea, called procedural rhetoric, which attempts to address how the rules inherent in game program have a rhetorical function.  His most recent book, <em>How to Do Things with Video Games </em>will be released on Aug. 30, 2011.</div>
<div></div>
<div>Next on my list is another name you should recognize for this summer&#8217;s readings &#8211; Bonnie Nardi&#8217;s <em>My Life as a Night Elf Priest</em> which is an anthropological study on gamers, and more specifically the World of Warcraft community.  <strong>I would rank this as a number one must read if you are at all interested in video gaming and the communities it create</strong>s.  She makes some great observations that being an insider to the game, I wouldn&#8217;t have necessarily noticed on my own.  If you are curious at all about what World of Warcraft is all about, I strongly urge you pick this up and give it a read through.  It shows from both an outsider and eventually an insiders perspective the phenomenon that is the World of Warcraft.</div>
<div></div>
<div>Henry Jenkins, who we also read about this semester is another big name in the game studies, though he hasn&#8217;t done as much as some others in the way of explicit writing about game studies.  His book <em>Convergence Culture</em>, while not dealing with gaming directly, does mention it a few times and is a good for just understanding the transition of media to filling in the gaps.  Additionally, his other book which is a collection of essays<em>Fans, Bloggers and Gamers</em> has some good material about gamers as a community, though he has some frustration with the state of video games, and that comes through in the writing strongly at certain points.  But, he has been an ardent defender of gaming in the past, and noting his work is important when looking at game studies.  His blog can be found at <a href="http://www.henryjenkins.org/" target="_blank">http://www.henryjenkins.org/</a>.</div>
<div></div>
<div><em>Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds </em>by Celia Pearce covers a more somber topic &#8211; the death of a virtual world.  The book primarily covers the exodus of players of a game called <em>Uru</em> that was shut down, and it&#8217;s community of players became essentially homeless.  I haven&#8217;t had the opportunity to read the entire book, but what I&#8217;ve read of it has been fascinating, and something I can related to, with the decline of a multiplayer game defined a lot of me as a gamer, <em>Anarchy Online</em> from Funcom.  An easy read, I really enjoy what I&#8217;ve read of it so far.  Another book that I haven&#8217;t read the whole way through is<em>Play Between Worlds: Exploring Online Game Culture</em> by T. L. Taylor.  T.L. Taylor is another big name in game studies, but not as well known.  Her book deals primarily with the creation of community within a virtual world, through the lens of the game <em>EverQuest</em>.  You can find her website here: <a href="http://tltaylor.com/" target="_blank">http://tltaylor.com/</a> with some additional work.</div>
<div></div>
<div>Edward Castronova also has two books that are worth reading, though it should be said I didn&#8217;t enjoy them as much as I have some others.  <em>Synthetic Worlds: The Business and Culture of Online Games</em>, Castronova tackles a primarily economic reading of virtual worlds, which I was a little turned off on when he talks about the earning potential of virtual worlds, but I&#8217;m also biased against anything overtly business related, so take my opinion with a grain of salt.  He also wrote <em>Exodus to the Virtual World</em>:<em> How Online Fun is Changing Reality</em>.  Again, I viewed his book with a bit of trepidation after the reading <em>Synthetic Worlds</em>, but as much as I might dislike it, it&#8217;s still important to understand the implications that Castronova tackles.</div>
<div></div>
<div>There are two other books that I want to mention here that have a less academic tilt &#8211; <em>World of Warcraft and Philosophy </em>is a collection of essays that are academic in nature, but geared towards an non-academic audience.  There are some good seed ideas in the book, but over all I found the general critique to be rather shallow &#8211; which makes sense considering the audience.  I wouldn&#8217;t imagine it to be very complicated and complex critique when not focused on an academic audience.  Overall though, it&#8217;s a good, easy read with some really interesting, if mal-developed, ideas.  The second, is a book by a writer and professor, Tom Bissell called <em>Extra Lives: Why Video Games Matter</em>.  While not an academic writing, Bissell talks through games from a gamer&#8217;s perspective&#8211;deeming games a term of Self-Surrender.  A good read in itself to help you understand the gaming world as a whole, if you aren&#8217;t familiar.</div>
<div></div>
<div>Finally, from the books I&#8217;ve read (at least in part), I have the one mention that would have to be made - <em>Gamer Theory </em>by McKenzie Wark, who teaches at the new school.  Wark&#8217;s piece I found very difficult to read.  He writes in a very much flow of consciousness style of writing, and is writing strikes me as more of a manifesto.  His premise is to make that we are all gamers, in one manner or another.  I need to re-read the book to get a better understanding, but it&#8217;s definitely an interesting concept I&#8217;m hoping I increase my understanding of on subsequent read-throughs.</div>
<div></div>
<div>So, that&#8217;s my list to start with.  Obviously this isn&#8217;t meant to be a comprehensive list and there&#8217;s a lot here I&#8217;ve read, but lots more I haven&#8217;t read.   If you have anything to add, please let me know.  I would love to have a really comprehensive list.  Anyway, from this posting here,  I listed out all the resources here on the bottom with links to Amazon so you don&#8217;t have to dig down through to find something.  If you have any questions (or additions!), please feel free to hit me up and let me know.</div>
<div></div>
<div><strong><span style="font-size: medium;"><span style="text-decoration: underline;">Books</span></span></strong></div>
<div><strong><span style="font-size: medium;"><span style="text-decoration: underline;"><br />
</span></span></strong></div>
<div><a href="http://goo.gl/wd1dx" target="_blank">Extra Lives</a> &#8211; Tom Bissell</div>
<div><a href="http://goo.gl/RSuUk" target="_blank">Gamer Theory</a> &#8211; McKenzie Wark</div>
<div><a href="http://goo.gl/FVkdn" target="_blank">Persuasive Games</a> &#8211; Ian Bogost</div>
<div><a href="http://goo.gl/Nddgh" target="_blank">Unit Operations</a> &#8211; Ian Bogost</div>
<div><a href="http://goo.gl/ZJUYt" target="_blank">Synthetic Worlds</a> &#8211; Edward Castronova</div>
<div><a href="http://goo.gl/nPzr0" target="_blank">Exodus to the Virtual World</a> &#8211; Edward Castronova</div>
<div><a href="http://goo.gl/V9t5W" target="_blank">Reality is Broken</a> &#8211; Jane McGonigal</div>
<div><a href="http://goo.gl/AP2XC" target="_blank">Convergence Culture</a> &#8211; Henry Jenkins</div>
<div><a href="http://goo.gl/vLHn8" target="_blank">Fans, Bloggers, and Gamers</a> &#8211; Henry Jenkins</div>
<div><a href="http://goo.gl/TvxDj" target="_blank">Communities of Play</a> &#8211; Celia Pearce</div>
<div><a href="http://goo.gl/TNnoP" target="_blank">Play Between Worlds</a> &#8211; T.L. Taylor</div>
<div><a href="http://goo.gl/ECq1h" target="_blank">My Life as a Night Elf Priest</a> &#8211; Bonnie Nardi</div>
<div><a href="http://goo.gl/e7k1d" target="_blank">World of Warcraft and Philosophy</a> &#8211; Luke Cuddy, ed.</div>
<div></div>
<div><strong><span style="text-decoration: underline;"><span style="font-size: medium;">Websites</span></span></strong></div>
<div><strong><span style="text-decoration: underline;"><span style="font-size: medium;"><br />
</span></span></strong></div>
<div><a href="http://www.escapistmag.com/" target="_blank">www.Escapistmag.com</a></div>
<div><a href="http://www.destructioid.com/" target="_blank">www.destructioid.com</a></div>
<div><a href="http://www.kotaku.com/" target="_blank">www.kotaku.com</a></div>
<div><a href="http://www.joystiq.com/" target="_blank">www.joystiq.com</a></div>
<div><a href="http://www.gamestudies.org/" target="_blank">www.gamestudies.org</a></div>
<div><a href="http://www.tltaylor.com/" target="_blank">www.tltaylor.com</a></div>
<div><a href="http://www.henryjenkins.com/" target="_blank">www.henryjenkins.com</a></div>
<div><a href="http://www.industrygamers.com/" target="_blank">www.industrygamers.com</a></div>
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		<title>Second Life Session</title>
		<link>http://www.networkedcollab.org/vles/2010/07/second-life-session/</link>
		<comments>http://www.networkedcollab.org/vles/2010/07/second-life-session/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 18:03:25 +0000</pubDate>
		<dc:creator>erinfwik</dc:creator>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.networkedcollab.org/vles/?p=242</guid>
		<description><![CDATA[Hi! I just wanted to say thanks to Josephine for the Second Life session last night. The Prison and the Holocaust Museum were really cool. I had no idea that you could do so much in Second Life, and especially something so important and profound. It really is like a whole other world. I look [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!<br />
I just wanted to say thanks to Josephine for the Second Life session last night. The Prison and the Holocaust Museum were really cool. I had no idea that you could do so much in Second Life, and especially something so important and profound. It really is like a whole other world. I look forward to honing my Second Life skills, so that I can get around more easily and be able to observe those kinds of things more.</p>
<p>Anyway, I found it really interesting and had a great time learning about Global Kids. So, thanks again!</p>
<p>Erin</p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Snap shot of July 22 SL Group Meeting</title>
		<link>http://www.networkedcollab.org/vles/2009/07/snap-shot-of-july-22-sl-groupmeeting/</link>
		<comments>http://www.networkedcollab.org/vles/2009/07/snap-shot-of-july-22-sl-groupmeeting/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 02:35:46 +0000</pubDate>
		<dc:creator>sswane</dc:creator>
				<category><![CDATA[FractorMeta_09]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.networkedcollab.org/vles/?p=156</guid>
		<description><![CDATA[Enjoyed the meeting with the group: SL Meeting 7-22-09]]></description>
			<content:encoded><![CDATA[<p>Enjoyed the meeting with the group:</p>
<p><a href="http://www.flickr.com/photos/stephswane/3747483223/">SL Meeting 7-22-09</a></p>
<p><a href="http://www.flickr.com/photos/stephswane/3747483223/"><img src="http://farm4.static.flickr.com/3427/3747483223_b7dc08ace9.jpg" alt="" /></a></p>
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		<slash:comments>0</slash:comments>
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		<title>My First Online Experience</title>
		<link>http://www.networkedcollab.org/vles/2009/06/my-first-online-experience/</link>
		<comments>http://www.networkedcollab.org/vles/2009/06/my-first-online-experience/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 14:50:23 +0000</pubDate>
		<dc:creator>AlexSwidler</dc:creator>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[first online class]]></category>
		<category><![CDATA[Harasim]]></category>
		<category><![CDATA[MOO]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.networkedcollab.org/vles/?p=93</guid>
		<description><![CDATA[For some reason, it wouldn&#8217;t let me comment on the previous post, so I am just going to post my own. For as long as I can remember, there was a computer in my classroom. However, this is not e-learning, nor was it a virtual learning environment. Sure, I can type faster than my parents, [...]]]></description>
			<content:encoded><![CDATA[<p>For some reason, it wouldn&#8217;t let me comment on the previous post, so I am just going to post my own.</p>
<p><!--StartFragment--></p>
<p class="MsoNormal"><span> </span>For as long as I can remember, there was a computer in my classroom.<span> </span>However, this is not e-learning, nor was it a virtual learning environment.<span> </span>Sure, I can type faster than my parents, and know the shortcuts on a Mac as a result, but I was not formally learning anything.<span> </span>Harasim quotes Marc Belanger by saying that e-learning “ encourages people to take charge of their stuation and use what is at hand to increase their social, political and economic influences.” (66)<span> </span>It is exciting to know that the same internet that can bring smut to every outlet can also bring an education.<span> </span>You no longer have to be “at college,” now you can just be “in college.” And while face to face learning appears to still be the more popular option, online classes are a very viable option, that is only growing in reliability and usability.<span> </span></p>
<p class="MsoNormal"><span> </span>On that note, virtual learning environments is any system used over the internet designed for teaching and learning.<span> </span>It does not have to be “MOOing” or a collaborative virtual learning environment, it can be as simple as text correspondence, or as complicated as second-life, or even world of warcraft, if used in the right way.<span> </span>They can be real-time or not, but e-learning must be the ultimate goal of all parties involved.</p>
<p class="MsoNormal"><span> </span>Harasim talked about the three cognitive phases involved in intellectual development and collaborative learning, they are idea generating, idea linking and idea convergence.<span> </span>And this is the basis for the e-learning that millions of students in the United States alone are taking part in.<span> </span>It is building and gaining from a knowledge community and professors but over the internet.<span> </span></p>
<p class="MsoNormal"><span> </span>This is my first time taking an entire semester online.<span> </span>I have taken one online class before, and I was less than thrilled with the outcome.<span> </span>I found that it was hard to keep on top of, and technology was not the strongpoint of either myself or my instructor.<span> </span>However, during my undergraduate experience we used Blackboard in order to supplement classes, and that was always a very pleasant experience.<span> </span>I am not saying by any means that VLE’s are ineffective, in fact, I think they are harder to take than many in classroom classes, but in the past, my experience with a class taken entirely online was convoluted and hard to parse.<span> </span>My school did use something called LearnLink, or First Class, which besides being the e-mail platform, it consisted of conferences for every group or class that you were a part of.<span> </span>It made communication easier than ever, and while it was not used for actual learning experiences, I think it could serve that purpose if necessary.<span> </span>It was most effective because every time someone posted something, a red flag appeared next to the icon, therefore, at the same time you were checking your traditional e-mail, you could check your Learnlink updated all with double click of the mouse.<span> </span>We used it as a fancy bulletin board, but it can absolutely be used as a classroom with a little tinkering.</p>
<p class="MsoNormal">I am however, very excited about this class, the nature of it mirrors the nature of the program here at the new school that attracted me in the first place.<span> </span>Not only are we studying e-learning and VLE’s, but we are participating in it.<span> </span>We are walking the line between theory and practice, and in academia there is nothing better than that.</p>
<p class="MsoNormal">
<p><!--EndFragment--></p>
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		<title>Visit Us in Second Life</title>
		<link>http://www.networkedcollab.org/vles/2008/08/visit-us-in-second-life/</link>
		<comments>http://www.networkedcollab.org/vles/2008/08/visit-us-in-second-life/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 17:29:23 +0000</pubDate>
		<dc:creator>ReBlog</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[presence]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.networkedcollab.org/vles/?p=86</guid>
		<description><![CDATA[Hi all, Please visit us in the Globalhood office space in the Nonprofit Commons. Click here to teleport, or copy/paste our slurl into your browser: http://slurl.com/secondlife/Plush%20Nonprofit%20Commons/229/190/26/?title=Globalhood Thanks for a great semester. Have a lovely weekend, -Group 9: Ali, Juan and Theresa Originally from http://vlegroup9.wordpress.com/2008/08/01/visit-us-in-second-life/]]></description>
			<content:encoded><![CDATA[<p>Hi all,</p>
<p>Please visit us in the Globalhood office space in the Nonprofit Commons. Click <a href="http://slurl.com/secondlife/Plush%20Nonprofit%20Commons/229/190/26/?title=Globalhood" target="_blank"><span style="color: #0066cc;">here</span></a> to teleport, or copy/paste our <a href="http://slurl.com/" target="_blank"><span style="color: #0066cc;">slurl</span></a> into your browser:</p>
<p><span style="font-size: xx-small; color: #0066cc;"><a href="http://slurl.com/secondlife/Plush%20Nonprofit%20Commons/229/190/26/?title=Globalhood" target="_blank">http://slurl.com/secondlife/Plush%20Nonprofit%20Commons/229/190/26/?title=Globalhood</a></span></p>
<p><a href="http://slurl.com/"><img class="aligncenter" src="http://slurl.com/_img/default.gif" alt="" width="277" height="120" /></a></p>
<p>Thanks for a great semester.</p>
<p>Have a lovely weekend,<br />
-Group 9: Ali, Juan and Theresa</p>
<p><em>Originally from </em><a href="http://vlegroup9.wordpress.com/2008/08/01/visit-us-in-second-life/"><em>http://vlegroup9.wordpress.com/2008/08/01/visit-us-in-second-life/</em></a></p>
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		<title>Project Summary &#8211; VLE Group 9 (cont.)</title>
		<link>http://www.networkedcollab.org/vles/2008/07/project-summary-cont/</link>
		<comments>http://www.networkedcollab.org/vles/2008/07/project-summary-cont/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 17:39:17 +0000</pubDate>
		<dc:creator>ReBlog</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[presence]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[Second Life]]></category>

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		<description><![CDATA[Your project may introduce a change to the way in which the nonprofit engages in outreach. In order for your project to be sustainable, what do you foresee will need to happen within the nonprofit? The sustainability of our project lies in Globalhood’s commitment to the nonprofit community in Second Life, and commitment to maintaining [...]]]></description>
			<content:encoded><![CDATA[<p><em>Your project may introduce a change to the way in which the nonprofit engages in outreach. In order for your project to be sustainable, what do you foresee will need to happen within the nonprofit?</em></p>
<p>The sustainability of our project lies in Globalhood’s commitment to the nonprofit community in Second Life, and commitment to maintaining their space. As part of the tenant agreement, Globalhood committed to maintaining an SL presence for a minimum of two hours per week, and at least two hours per month of volunteer service in the Nonprofit Commons. Having no previous SL experience, the Globalhood staff will need our help in introducing them to the platform. Our team, led by SL veteran Waxalka Zoom, will provide the Globalhood staff with training and continued assistance and instruction in that process.</p>
<p><em>Future goals:</em></p>
<p>Frank and the Globalhood kids will return from the Dominican Republic in mid-August. Upon their return, we plan to:</p>
<p>1. Coordinate with the ethnography team to obtain media that the Globalhood kids developed during their DR trip. We hope to display some of their video, photography, blog postings, etc in the Second Life office.</p>
<p>2. Throw a launch party in-world. We will use the Nonprofit Commons <a href="http://npsl.wikispaces.com/How+to+Promote+Your+In-World+Event" target="_blank"><span style="color: #0066cc;">How To guide</span></a> to promote our event, reaching out to TechSoup, Nonprofit Commons, and both Social Marketing and Virtual Learning Environments students.</p>
<p>We are aware that this project is a work in progress and will continue to develop and grow. Waxalka and Aiyana were SL members before the course, and will continue to be available for SL training in the future. Waxalka in particular has taken an active role in facilitating this project. She has made a commitment to the Nonprofit Commons, offering her skills in creating machinima for Globalhood and other nonprofits associated with the NPC. AliQuig’s SL experience was limited to the perimeters of this course, but she will see the project through the launch party.</p>
<p>Note to Jason and Josephine: our group is also willing to collaborate with fall semester (or any future semester) SM and VLE students, should they be interested in taking Globalhood’s SL presence to the next level.</p>
<p>Also, to our classmates with an interest in Second Life &#8211; we can always use volunteers! Bonus points if you have building experience or can create machinima.   Admin work and simply maintaining an avatar in the office is appreciated as well.  Contact <span class="HcCDpe"><strong>rubioj05@newschool.edu </strong>or <strong>quigleya@newschool.edu </strong>if you’re interested.</span></p>
<p>P.S. Sarah/Billy/Emogene of the ethnography team &#8211; we’ll be in touch, once we’ve all had the chance to finish up our summer semester coursework.</p>
<p><em>Originally from </em><a href="http://vlegroup9.wordpress.com/2008/07/30/project-summary-cont/"><em>http://vlegroup9.wordpress.com/2008/07/30/project-summary-cont/</em></a></p>
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		<title>Project Summary &#8211; VLE Group 9</title>
		<link>http://www.networkedcollab.org/vles/2008/07/project-summary/</link>
		<comments>http://www.networkedcollab.org/vles/2008/07/project-summary/#comments</comments>
		<pubDate>Sat, 26 Jul 2008 17:36:27 +0000</pubDate>
		<dc:creator>ReBlog</dc:creator>
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		<category><![CDATA[presence]]></category>
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		<guid isPermaLink="false">http://www.networkedcollab.org/vles/?p=87</guid>
		<description><![CDATA[VLE group 9 was tasked with locating and obtaining free land in Second Life to build an in-world presence for our nonprofit partner. To do so, we became a part of the thriving nonprofit community in Second Life, which is centralized in an in-world location called Nonprofit Commons. The NPC team provided us with a [...]]]></description>
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<p>VLE group 9 was tasked with locating and obtaining free land in Second Life to build an in-world presence for our nonprofit partner. To do so, we became a part of the thriving nonprofit community in Second Life, which is centralized in an in-world location called Nonprofit Commons. The NPC team provided us with a vacant lot, free of charge, on which to build an “office space” for our nonprofit.</p>
<p>Our first step was to partner with a nonprofit. The initial obstacle we encountered was determining how Second Life could be a feasible and useful platform to further the nonprofit’s objectives. Both NPs focused on children’s issues, and the Hispanic AIDS Forum expressed concern that their children did not have access to SL technologies. Globalhood expressed interest in exploring a SL presence, however, so we decided to partner with them. We decided to gear our SL space towards adults in the SL community, with the goal being two-fold: 1.) raising awareness and 2.) raising money. The NP community in Second Life is eager to expand and grow and support (with time and advice as well as money) new causes which have expressed interest in SL.</p>
<p>The next step of the process was to prepare a proposal for Globalhood that explains what SL can offer. Globalhood had previously not been exposed to Second Life so they will need continued guidance on the ins and outs of the unique platform. But they are eager to partner with us and jump right in.</p>
<p>Next, we formally applied for space in SL with a New Tenant Application. After we were approved, began to formulate a plan for filling the space. We decorated the office space with furniture, media and a donation box.</p>
<p><strong>We are pleased to report that we have <em>already</em> raised $500 for our nonprofit, thanks to a very generous donation from Mercedes Ochs.</strong> Waxalka befriended Mercedes through the Nonprofit Commons, and she has been instrumental in helping us secure free furniture for our space. Many thanks, Mercedes!</p>
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<p class="postmetadata"><em>Originally from </em><a href="http://vlegroup9.wordpress.com/2008/07/26/project-summary/"><em>http://vlegroup9.wordpress.com/2008/07/26/project-summary/</em></a></p>
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		<title>Applying Srinivasan ideas to Globalhood &#8211; HAF posted by J Rubio</title>
		<link>http://www.networkedcollab.org/vles/2008/07/applying_srinivasan_jrubio/</link>
		<comments>http://www.networkedcollab.org/vles/2008/07/applying_srinivasan_jrubio/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 21:00:00 +0000</pubDate>
		<dc:creator>ReBlog</dc:creator>
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		<category><![CDATA[Srinivasan]]></category>

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		<description><![CDATA[As Srinivasan observes in &#8220;Indigenous, ethnic and cultural articulations of new media,&#8221; much has been written about the &#8216;digital divide.&#8217; The discussion has focused on the lack of access in undeserved communities that make less use of technology and new media. He writes that the discussion has been framed around the idea of reinforcing &#8220;structures [...]]]></description>
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<p>As Srinivasan observes in “Indigenous, ethnic and cultural articulations of new media,” much has been written about the ‘digital divide.’ The discussion has focused on the lack of access in undeserved communities that make less use of technology and new media. He writes that the discussion has been framed around the idea of reinforcing “structures of power.” But Srinivasan makes a more interesting proposition for the use of new media by undeserved populations: that these “communities can use the internet to exchange information, preserve history, generate diasporic identities and share resources that can enable collective political and social causes to be realized.” Moreover, his proposition considers the inherent features of new media technology for empowerment: 1. servers and networks, and 2. databases.</p>
<p>Some social scientists are opposed to the ‘useful’ potential of new media, and argue instead that the ‘virtualization and globalization’ is detrimental to communities. They argue that creating a community that relies on ‘real time’ versus ‘real space or real life’ creates a disconnect that no longer relies on the geographical and physicality of traditional societies. Taking into account the work of the Frankfurt School, Srinivasan points out that the prevailing discussion of new media has focused on a “passive understanding…as a set of technologies that are imposed on the public, rather than as a tool that can be used to achieve locally and culturally specific visions.” He observes that the appropriation and use of the technology must go beyond simply making use of it and that it should serve “specific community needs” and that only then the new media can become a “catalyst for new interpretations and alternative paradigms.”</p>
<p>His observation is relevant because he brings attention to the fact that technologies and new media can not only be consumed in terms of already establish norms but rather be a tool to redefine conceptions about communication, archiving, oral history or preservation of identity. Furthermore, it is important that media (new or old) can articulate a message according to the needs and cultural values of the communities that use them.</p>
<p>Using the example of Faye Ginsburg’s work with the Inuit cultures, Srinivasan writes that Ginsburg work shows “the importance of re-purposing the Frankfurt School critique of culture industries within a model of appropriation that places those traditionally disadvantaged into the position of creator and broadcaster.”</p>
<p>I find the observation useful because when users of media become creators (such as in Second Life) the control over content becomes a tool of empowerment for anyone experiencing the act of creating, sharing and consuming material in a horizontal model.</p>
<p>Citing more examples (Brazilian population among others), he writes “technologies are appropriated by indigenous groups to achieve community-focused cultural, political, educational and social objectives” and that the use of technology can then be “in a larger play with national and international notions that define the concept of ‘indigenous’.”</p>
<p>The same could be applied to the work with other communities such as undeserved urban communities (Globalhood, Global Potential), gay latino youth or transgender communities (HAF). The use of media and the appropriation of the media could serve as a way to disseminate / broadcast / construct concepts that redefine ideas that people might have about these populations and could then help to remove harmful ideas of stigma and prejudice.</p>
<p>It’s also instructive to use his work with the Native American population around San Diego to understand how new media can be utilized in ways that incorporate the cultural makeup of a community, and how the use of media can help overcome and/or help challenges faced by certain aspects such as fragmentation (physical in this case) and how the flow of information afforded by the internet helps to build a sense of community and to link people that were otherwise be disconnected. Additionally, he points to the advantage that the communities can gain in order to create a ‘bank’ of oral history or to create a permanent record of cultural artifacts.</p>
<p>He also mentions the importance of creating relationships with the leaders of the community, or of engaging other “community infrastructures” to build the technical tools that will later reinforce those already physical – geographical ‘nodes’ of the population.</p>
<p>Until people are not ready to consider the importance of new media as a given, that approach is perhaps the one that will give better results: building personal encounters (face to face) that in turn will help to the creation of a more virtual and networked interaction.</p>
<p>I say that because it has been my experience with this project. Building relationships with the members of Globalhood has been essential to the implementation of our plan.</p>
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<p><em><a>Originally</a> from <a href="http://vlegroup9.wordpress.com/2008/07/14/applying-srinivasan-ideas-to-globalhood-haf-posted-by-j-rubio/">http://vlegroup9.wordpress.com/2008/07/14/applying-srinivasan-ideas-to-globalhood-haf-posted-by-j-rubio/</a></em></p>
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		<title>Social Teaching Project: Group Meeting 3</title>
		<link>http://www.networkedcollab.org/vles/2008/06/group-meeting-3/</link>
		<comments>http://www.networkedcollab.org/vles/2008/06/group-meeting-3/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 21:00:00 +0000</pubDate>
		<dc:creator>ReBlog</dc:creator>
				<category><![CDATA[projects]]></category>
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		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[update]]></category>

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		<description><![CDATA[For our third group meeting, we met up in Second Life and sat around a camp fire to discuss and draft our project plan.  We used the project plan format suggestions in the VLE Wiki as a guideline.




Notes from group meeting on the Project Plan Format:
*a) what is the &#8220;problem&#8221; / issue your project [...]]]></description>
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<p>For our third group meeting, we met up in Second Life and sat around a camp fire to discuss and draft our project plan. We used the project plan format suggestions in the VLE Wiki as a guideline.</p>
<p><a href="http://socialteaching.files.wordpress.com/2008/06/meeting_0032.jpg"><img class="alignnone size-full wp-image-15" src="http://socialteaching.files.wordpress.com/2008/06/meeting_0032.jpg?w=500&amp;h=289" alt="" width="500" height="289" /></a></p>
<p><a href="http://socialteaching.files.wordpress.com/2008/06/meeting_0043.jpg"><img class="alignnone size-full wp-image-17" src="http://socialteaching.files.wordpress.com/2008/06/meeting_0043.jpg?w=500&amp;h=289" alt="" width="500" height="289" /></a></p>
<p><strong>Notes from group meeting on the Project Plan Format:</strong></p>
<p>*a) what is the “problem” / issue your project is addressing? Provide some background about the target population (socioeconomic conditions, language, ethnicity, race, gender, sexuality, educational level, intergenerational relations, regional-neighborhood conditions, cultural norms, etc) and the problem(s) attitudes, beliefs and/or behaviors your project will attempt to change.*</p>
<p>-(objective) Our group project will be to collaborate with Latino Youth in Action in supplementing classroom learning modules with online and social media tools, that they can use both in-class and outside of class as well as provide suggestions for how to integrate classroom learning modules into a fully online curriculum in the future</p>
<p>-(target population) to be culled from LYIA/HAF literature, but it might be good to mention specifically the peer educators in the program who will be responsible for teaching others the tech skills, building on the plans/suggestions we provide for them (their own ideas on how to implement online/social media), as well as implementing them into the curriculum</p>
<p>*b) what are the barriers to attitude, belief and/or behavior change?*</p>
<p>+lack of resources (web cams) and access to computers/internet/equipment/audio recording equipment, etc. (very important, may want to ask Jason specifically what he suggests in terms of this challenge?)</p>
<p>+working from the older curriculum (not too important, but should be  mentioned)</p>
<p>+designing effective and engaging instruction manuals for learning how to use social media tools (not to overwhelm them, to make learning these tech skills “fun” and engaging, etc. )</p>
<p>+technical skill level of youths</p>
<p>+making online learning modules and social media engaging for youths (how to make them truly interested and/or committed to using these tools?)</p>
<p>+creating/making online tools foster the type of ‘intimacy’ that  in-classroom activities provide</p>
<p>*c) what is your intervention “selling” or “teaching”? that is, what alternatives is it promoting? what rewards does it promise?*</p>
<p>- (selling/teaching) the curriculum already provided by LYIA, as well as computer/equipments skills and online/social media tools and skills</p>
<p>-(rewards) wider reach in terms of collaboration, distribution, access  to learning materials etc.</p>
<p>*d) how can you measure its effectiveness (what has been learned/what  has been effected?)*</p>
<p>Our group will solicit feedback from LYIA youth before finalizing all learning module materials, as well as a “feedback session” after the in-class training session</p>
<p>*e) <em><span class="moz-txt-tag">/</span>how<span class="moz-txt-tag">/</span></em> will the particular platform you have chosen (i.e, virtual world, Facebook, etc.) enhance the intervention/the learner’s experience? what qualities of social media you are using are particularly useful for attaining your goal of connecting with your target population?*</p>
<p>-Allows people to participate in the community without necessarily having to reveal their identities if they are afraid of that – they can test the waters with an avatar – helps to overcome a barrier of entry such as stigma, fear of revealing one’s orientation, etc.</p>
<p>-Also, gives tools for self &#8211; expression with wider distribution, not  dependent on physical proximity or time-dependent</p>
<p class="MsoNormal" style="text-align: left;"><strong>Group 2 Project Format and Elements Outline:</strong></p>
<p class="MsoNormal" style="text-align: center;" align="center"><strong></strong></p>
<p class="MsoNormal">1.<span> </span>Instruction Manual (print and web version)</p>
<p class="MsoNormal">2.<span> </span>Individual curriculum session plans (divided between the 3 of us) where we provide:</p>
<p class="MsoNormal">a) ways/suggestions to <em>implement</em> online and social media tools in <em>classroom learning modules</em> (how they can use the tools<em> in</em> class) – these should be very specific to the elements of each particular session/lesson</p>
<p class="MsoNormal">b) ways/suggestions to <em>supplement</em> modules <em>outside of class</em> i.e. for “absentees” (a way for those who miss meetings to catch up, for those who need further review outside of class, and also, a way for them to engage in other resources outside of class) using online and social media tools</p>
<p class="MsoNormal">c) ways/suggestions to <em>integrate</em> the sessions into a fully <em>online </em>curriculum/version in the future</p>
<p class="MsoNormal">3.<span> </span>In-person training session, using the instruction manual for teaching the senior peers tech skills (which they can then teach to other peers)</p>
<p class="MsoNormal">4.<span> </span>Collaborate with other groups working with HAF</p>
<p class="MsoNormal">5.<span> </span>Elicit feedback from Jason/LYIA members on the Design, Suggestions, and Implementation of the session/lesson plans and instruction manual, before finalizing them</p>
<p class="MsoNormal">6.<span> </span>Upload materials to a place online somewhere, either on our blog or on the website that the other HAF group is working on (so that there is both an online and print version of our curriculum modules)</p>
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<p><em><a>Originally</a> from <a href="http://socialteaching.wordpress.com/2008/06/29/group-meeting-3/">http://socialteaching.wordpress.com/2008/06/29/group-meeting-3/</a></em></p>
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		<title>My first VLE</title>
		<link>http://www.networkedcollab.org/vles/2008/06/my-first-vle/</link>
		<comments>http://www.networkedcollab.org/vles/2008/06/my-first-vle/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 13:08:52 +0000</pubDate>
		<dc:creator>Theresa</dc:creator>
				<category><![CDATA[VLE]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[teach]]></category>

		<guid isPermaLink="false">http://www.networkedcollab.org/vles/?p=6</guid>
		<description><![CDATA[I work for a huge global company, Siemens. My first VLE was there web-based training system. We are required to do classes in &#8220;legal compliance&#8221; and &#8220;financial risk assessment&#8221; and other complete snoozers. In addition to the horrible subject matter, the training was just like PowerPoint slides with a narrator reading aloud what is on [...]]]></description>
			<content:encoded><![CDATA[<p>I work for a huge global company, Siemens. My first VLE was there web-based training system. We are required to do classes in &#8220;legal compliance&#8221; and &#8220;financial risk assessment&#8221; and other complete snoozers. In addition to the horrible subject matter, the training was just like PowerPoint slides with a narrator reading aloud what is on the slides. The only interactivity is clicking to go to the next slide. I hate to think how much money they invested in this horrible training.</p>
<p>Then came Blackboard with which we are all familiar. So I won&#8217;t blab about that. However, my next VLE was taking classes Second Life. I LOVE IT! Last year I spent the whole summer giving myself a Second Life education &#8211; I learned to build &amp; script. I also took a class in role-playing and other SL &#8220;social&#8217; skills. I&#8217;m now what is called &#8220;a class junkie&#8221; in SL.</p>
<p>I like learning in SL so much that last January between semesters, I completed &#8220;teacher training&#8221; so I can start  teaching classes myself. I still have to complete my &#8220;practice&#8221; teaching with a mentor but i&#8217;ve already been offered a job teaching for them. Woohoo!</p>
<p>There are many interesting things happening in education in SL. There are some great mashups happening. One that I found very interesting that i want to explore more is Sloodle.  Also, the list of universities offering classes in SL is growing exponentially which really excites me. I can see myself spending my days teaching in SL instead of sitting in a cubicle working for The Man.</p>
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